public marks

PUBLIC MARKS from bcpbcp with tag livros

March 2006 - Books

This is a non-exhaustive list of recommended books. New titles might be added to the list in the future. Books are organized by general subject (Technical Books, Game Design, Game Studies and related subjects) and, within subject, by no particular order.

January 2006

Gamasutra - Book Excerpt - "Patterns in Game Design: Using Design Patterns"

The following is a selected excerpt of Chapter 4 from Patterns in Game Design (ISBN 1-53450-354-8) published by Charles River Media, Inc.

November 2005

October 2005 Books: Ambient Findability

"How do you find your way in an age of information overload? How can you filter streams of complex information to pull out only what you want? Why does it matter how information is structured when Google seems to magically bring up the right answer to your questions? " Books: Mind Hacks (Hacks)

Mind Hacks is a collection of probes into the moment-by-moment works of the brain. Using cognitive neuroscience, these experiments, tricks, and tips related to vision, motor skills, attention, cognition, subliminal perception, and more throw light on how the human brain works. Each "hack" examines specific operations of the brain.