public marks

PUBLIC MARKS from bcpbcp with tags "jogos casuais" & "blog post"

March 2006

Gamecloud - - Casual Games Interview: Wildsnake Software

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Formed by former members of Microsoft, Wildsnake Software has released a number of casual games over the years but later this year they will also be the exclusive publisher for new games created by Tetris creator Alexey Pajitnov. Gamecloud got a chance to chat with Wildsnake co-founder "Andy" (he prefers to be called that in interviews) to find out more about the company and future plans.

February 2006

Casual Game Design » Game design at Casuality Europe

# Make it really hard. # Have a dozen mediocre game modes instead of one good one. # Make it a 600 MB download that requires two next generation video cards and 4GB RAM. # Price your game at $35 or $3.50 and sell only from your myspace homepage. # Use the right mouse button. # Give it a terrible name or theme. # Award low scores. # Expect users to read. # Make it challenging and cerebral. # Ignore what everyone else says about your game.

PhilSteinmeyer.com » Blog Archive » Top 10 Casual Games Portals

If I was to put a short list of the top 10 by volume (not performance) I would say 1) RealArcade (Gamehouse) 2) Yahoo Games 3) Oberon Network : Pogo, AOL (non exclusive), MSN, Xbox Life, and so on 4) Zylom 5) Shockwave 6) BigFish Games 7) Boonty Games 8) TryMedia (Because of AOL) 9) Reflexive Network 10) Gamefiesta, Arcadetown, Iwin, Wild Tangent

PhilSteinmeyer.com » Blog Archive » Conversion Rate Inversely Related To Download Rate

Your gross profits (excluding development costs) are roughly: # of downloads TIMES conversion rate TIMES revenue per sale

John Cook's Venture Blog - A moment with David Roberts of PopCap Games

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At 44 years old, PopCap Games Chief Executive David Roberts likes to joke that he is "the adult supervision" at the Seattle computer game maker.

January 2006

Casual Game Design » Coming up with game ideas

Coming up with game ideas is a creative process without much structure to it.

October 2005

Grand Text Auto » Live at the IndieGamesCon (day 1)

GarageGames’ introduction:“It is now possible to quit your dayjob and support yourself making indie games”