public marks

PUBLIC MARKS from bcpbcp with tag games

29 January 2006

Pesquisa diz que 35% dos pais jogam games - 27/01/2006 - UOL Jogos

De acordo com um estudo da ESA (The Entertainment Software Association), 35% dos pais jogam computador e videogames. Destes, 80% jogam com junto com os filhos e dois terços dizem que jogar em família aproxima a convivência entre todos.

socialstudygames.com | Book Chapter: Online Games for 21st Century Skills

"I have co-authored a chapter with Melanie Zibit for an upcoming book, Games and simulations in online learning: Research and development frameworks, edited by David Gibson, Marc Prensky and Clark Aldrich. A draft version of our chapter is now available."

28 January 2006

Raph’s Website » OGLE

OGLE: The OpenGLExtractor is a tool that lets you grab 3d data out of an OpenGL application and output it as models again.

Raph’s Website » Audition

As with many of the Asian games, there’s a nominally massively multiplayer lobby, which you enter minimally multiplayer games from. You play the game in order to earn virtual cash, plus you buy a different sort of virtual cash. You can then buy further accessories for your character (clothes, character customization, etc) and new stuff to play (in this case, songs) with that money.

GameCultura: Videogame e cabibalismo

Uma instituição patrulhadora, chamada National Institute on Media and the Family, divulgou uma lista dos títulos canibais "a serem evitados".

Lula 3D

"Originally only available in Europe, Lula 3D, an erotic adult adventure game for the PC, is coming to North America in March 2006. Lula 3D, due to its adult-focused explicit content, will be available in North America exclusively through digital distribution. "

Hoplon, estúdio desenvolvedor de Taikodom, ganha prêmio da IBM Brasil

Com o objetivo de incentivar a atuação dos ISVs (Independent Software Vendors) filiados ao programa PartnerWorld, a IBM Brasil premiou 15 parceiros de negócios que mais se destacaram no ano de 2005. Entre eles, a empresa catarinense Hoplon Infotainment, desenvolvedora do game Taikodom e parceira Advanced - Industry-optimized da IBM, foi selecionada na categoria Mídia & Entretenimento. ''Nosso objetivo é atuar cada vez mais perto do ISV, oferecendo todo o suporte necessário para que o desenvolvedor obtenha o melhor proveito das soluções IBM, além de conhecimento sobre as novas tecnologias. Outro fator importante é a troca de experiências entre as empresas envolvidas no programa'', afirma Ruth Harada, gerente de alianças da área de Software da IBM Brasil.

Fenixweb | IA para jogos na USP

1. Introdução a jogos de computador. 2. Interação em jogos de computador: percepção, ação e reação. 3. Sistemas multiagentes. 4. Heurísticas e meta-heurísticas. 5. Aprendizado computacional. 6. Representação e compartilhamento de conhecimento. 7. Sistemas para desenvolvimento de jogos.

Blobs in Games | SRE on web

"Yanick Bourbeau has built a web version of SRE called Imperium Galactica (which also happens to be the name of an older, unrelated game). It's fairly complete and offers a few things SRE did not (like simultaneous play by several players). I've been playing for a few days and it's fun! The game isn't quite balanced yet, but that will take a little bit of time to fine tune. Try it out!"

21 January 2006

GameDAILY: Porn Stars Love Video Games

"Most times when I see an interview on a game website all I can think is, "What a load of crap"! It's not that the information is bad per se, but videogame magazines and websites are content to interview the same damn people year after year and they always say the same things. Like, I get it. I know that most NFL players carry copies of Madden NFL 06 with them like drunks carry flasks. I get it. I'm aware that Brooke Burke just loves Need for Speed, but only because she's practically married to Electronic Arts. "

Next Generation - Analysis: History of Cell-Phone Gaming

Mobile gaming is changing from its early days of rip-offs of classic, low-tech 2D games and ugly 3D games that are too ambitious for the platform. As a gaming platform it's gaining momentum in a big way.

Terra Nova: Digital Communities 06 / Prix Ars Electronica

For the third time, Prix Ars Electronica, the foremost international prize for computer-based art, is starting its call for entries for "Digital Communities" projects. The category "Digital Communities" has been a great success in its 2004 and 2005 editions and is singling out for recognition projects of great sociopolitical relevance.

PC Logic Games: Bug Brain

This is part three of my five part series on programming logic games. This week's game, Bug Brain, uses neural nets as its programming model. Neural nets are a mainstay of machine learning in computer science and of science fiction stories. In each Bug Brain level, you have to construct a neural net to guide your bug to complete some task. For example, in the level pictured below, you program the lady bug, and your task to have it eat the three bugs without falling off the branch.

Living Game Worlds 2006 | A Symposium | Home

(via)
Digital designers for the past two decades and for the foreseeable future are faced with inventing their medium at the same time as they invent particular applications. What have we learned that can speed up the process of harnessing the power of the computer as a medium of human expression? This Symposium brings together leading designers from several traditions – to share their own processes and to reflect on the future of design.

Ten "Most Interesting" people in gaming - International perspective from Guardian Unlimited: Gamesblog

A few weeks ago, there was a post on GamerGod which listed the 10 most interesting people in games 2005. While some of those who made the cut were arguably admirable, it was a hugely US-biased list

GameCultura: Atrizes pornôs também jogam videogames

Um repórter espertinho foi em uma feira de filmes pornô, entrevistou as celebridades do meio (sobre videogames, claro), e colocou as fotos das entrevistadas, vestidas para trabalhar.

GameCultura: Padre Marcelo acha que games não incitam a violência

Bom, pelo menos é o que diz essa matéria no site dele (portanto ele (e Ele também) devem concordar).

Gamasutra - Interview - "Rodney Greenblat, The Mother Of Sony's Almost Mario"

(via)
Ten years ago, Sony brought three dimensions, as well as the concept of "maturity", to the video gaming masses. And yet, when many people think back to the "PlayStation era", a hyper realistic character in a 3D landscape doesn't necessarily come to mind. Instead, they think of a flat cartoony dog that could rap.

The Essential 50 Part 44: Parappa the Rapper from 1UP.com

Graphics and images have been an integral part of every game ever made -- it's a visual medium, after all. What you see is what you get. Even the most primitive games that couldn't draw proper images onscreen at least gave you ASCII art or text. And so it went, throughout gaming history, until Parappa the Rapper finally brought a new sense into play: in NanaOn-Sha's PSone masterpiece, you had to rely on your ears as much as your eyes.

Music video game - Wikipedia, the free encyclopedia

A music video game, also commonly known as a music game, rhythm action game, or rhythm game, is a type of video game where the gameplay is oriented almost entirely around the player's ability to follow a musical beat and stay with the rhythm of the game's soundtrack. Since the game play for this type of game is largely aural rather than visual, this type of game is similar to audio games. However, music games generally require a visual component as well.

Vib-Ribbon - Wikipedia, the free encyclopedia

Vib-Ribbon is a rhythm video game in the style of PaRappa the Rapper and more recently Amplitude. The game was unique in its execution, the software loaded into RAM enabling the user to remove the game-disc and insert a music CD.

19 January 2006

Arden Institute

The Arden Institute is a research center at Indiana University whose aim is to promote innovative research on synthetic worlds: crafted online spaces that host thousands of users on a persistent basis. To this end, the Institute supports research activities and hosts an annual conference, the Ludium, whose output is published exclusively on this website. The Arden Institute is an initiative of Edward Castronova, Associate Professor of Telecommunications, Indiana University

Only a Game: The Rituals of Alea

Games designers have a tendency to overlook or dismiss alea (chance), although in cultural terms it is a highly significant class of games. The global video games industry has around $28,000 million turnover, whereas the global gambling industry is worth a staggering $1,098,000 million, forty times as much.

PC Logic Games: Node Warriors

Each turn, you queue up five instructions for your cyber bug to follow from the random list of available instructions.