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19 February 2006 18:00

Los internautas de la tierra de Kasparov cambian el ajedrez por el Putin-Chess | abc.es | Canal Tecnologia | Software | Antivirus | Mp3 | Pc | Adsl | Internet Explorer

(via)
En el país de las grandes glorias del ajedrez, como Kasparov, ha nacido una variante electrónica del juego, que causa furor entre los internautas rusos y podría llegar a convertirse en una moda global como la del tetris, el tamagochi o cualquiera de los productos de entretenimiento insignia de la era cibernética. El Putin-Chess tiene en común con el ajedrez el tablero y las fichas, pero las reglas son completamente diferentes y de hecho está pensado para un solo jugador. Los que lo han probado dicen que tiene efecto adictivo y pueden pasarse horas ante la pantalla sin notar que corre el tiempo.

19 February 2006 17:00

ciberia .:. Putin-chess é um vício na web russa

(via)
Do país das grandes glórias do xadrez chega uma nova moda – o Putin-chess online. O jogo arrisca-se a ser um caso sério de sucesso tão ou mais viciante do que o tetris ou o tamagochi.

19 February 2006 12:00

Plasma ou LCD

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Com novo design, grande qualidade de imagem e preços em queda, os televisores voltaram a ser objetos de desejo. E ainda vem aí a revolução digital

19 February 2006 01:00

One-Button Fun With Strange Attractors » Fun-Motion Physics Games

Strange Attractors by Ominous Development was created for Retro Remakes’ One Switch Competition. It tied for sixth place in the competition, but has since been nominated as a finalist for game design in this year’s Independent Games Festival. Everything in the game is controlled by a single button. In Strange Attractors, this single button toggles in the influence of gravity between the player’s ship and everything else

18 February 2006 23:00

Raph’s Website » Video of Churchill Club panel now available

You can stream it from GameSpot and see whether in fact it deserved to set the Internet on fire the way it apparently has. :)

FILE - Electronic Language International Festiva

FILE - Electronic Language International Festival is opening registrations for its seventh edition, that will be held at Sesi Paulista's cultural space, in Sao Paulo, Brazil, in the period from August 14 to September 3, 2006. Subscriptions are open from Febraury 10 to March 31, 2006. Submissions are free and open to professionals, researchers and students of the electronic language.

particle stream

"hi! my name is julian raul kücklich and this is my blog. particle stream is a a space for outlandish thoughts about fiction and games. enjoy!"

GameCultura: Cirurgia Videogame: uma viagem pelo corpo humano

TV Escola abre a programação do mês com uma viagem pelo corpo humano 31/01/2006 12h30 A TV Escola desta quarta-feira, 1º, abre a programação com Cirurgia Videogame, que mostra uma viagem pelo corpo humano e como os instrumentos cirúrgicos se parecem cada vez mais com jogos eletrônicos, que orientam minirrobôs cirurgiões e nanocâmeras. Em breve, as desconfortáveis endoscopias serão substituídas por câmeras-pílulas e equipes de especialistas poderão operar de qualquer lugar do mundo por telecirurgia. Às 7h, 9h e 21h. [...] A TV Escola pode ser acessada pelos canais 27 (Sky), 237 (DirecTV) e 4 (Tecsat) e também por antena parabólica analógica e digital. As grades de programação estão disponíveis no portal do MEC. (Assessoria de Imprensa da Seed)

Christian Nold Interaction Design RCA

(via)
Hypothetical biofeedback computer game with pulse rate sensors.

Terra Nova: GLS Conference: Submissions Deadline Extended

Deadline for submission to the second annual Games, Learning & Society (GLS) Conference to be held June 15-16, 2006 in Madison, Wisconsin has been extended to March 3, 2006.

GameCultura: Mini Games Experimentais

# o projeto todo deve ser feito por uma pessoa apenas em uma semana; # e cada jogo deve estar centrado em apenas um dos play elements fundamentais (isso é jargão de game designer, mas são basicamente os elementos que diferenciam os games dos outros softwares)

Casual Game Design » Game design at Casuality Europe

# Make it really hard. # Have a dozen mediocre game modes instead of one good one. # Make it a 600 MB download that requires two next generation video cards and 4GB RAM. # Price your game at $35 or $3.50 and sell only from your myspace homepage. # Use the right mouse button. # Give it a terrible name or theme. # Award low scores. # Expect users to read. # Make it challenging and cerebral. # Ignore what everyone else says about your game.

18 February 2006 22:00

Linkology - How the Most-Linked-To Blogs Relate

There are upwards of 27 million blogs in the world. To discover how they relate to one another, we’ve taken the most-linked-to 50 and mapped their connections. Each arrow represents a hypertext link that was made sometime in the past 90 days. Think of those links as votes in an endless global popularity poll. Many blogs vote for each other: “blogrolling.” Some top-50 sites don’t have any links from the others shown here, usually because they are big in Japan, China, or Europe—regions still new to the phenomenon.

Heroine Sheik » Blog Archive » Orgasm: the Ultimate Game

What is a game, at its simplest, but an interactive challenge with a goal? Let’s go one better, and say a game — this game at least — takes skill, and that that necessary skill-level, along with the game itself, gets higher/faster/harder as the game continues, until it finally culminates in one last explosive battle.

GameCultura: ARG's na Folha de São Paulo amanhã

recomendar a matéria sobre ARG's que sai na Folha de São Paulo amanhã.

Ottomax

Jogo de gerenciamento de empresas

Freeloader Vol. 3: ABA Shooter Madness from 1UP.com

ABA Games is a little Japanese company that has dedicated itself to that strange, videogame induced Nirvana, and they've produced a half dozen games that'll help you get there. Stranger still, they don't want a penny for it. How enlightened.

Schtick 'Em Up: The Shooter Gets Weird from 1UP.com

Shooters are the foundation of the video game industry, dating back all the way to the 1960's with Steve Russell's classic Spacewar. Since that time, the genre has been responsible for bringing much depth to the world of interactive entertainment, popularizing vital concepts like the power-up and the end-of-level boss which are still used in many of today's greatest games.

Blind Watchmaker Applet

The Blind Watchmaker algorithm was conceived by Richard Dawkins and is described in his book The Blind Watchmaker. The Blind Watchmaker applet is easy to use and demonstrates very effectively how random mutation followed by non-random selection can lead to interesting, complex forms. These forms are called "biomorphs" (a word invented by Desmond Morris) and are visual representations of a set of 'genes'.