public marks

PUBLIC MARKS from Emaux with tags "informatique musicale" & "Synthèse sonore"





SuperCollider is an environment and programming language for real time audio synthesis and algorithmic composition. It provides an interpreted object-oriented language which functions as a network client to a state of the art, realtime sound synthesis server. SuperCollider was written by James McCartney over a period of many years, and is now an open source (GPL) project maintained and developed by various people. It is used by musicians, scientists, and artists working with sound.

Digital Music online course - INTRO

Basic Concepts of Digital Music Author: Gianni Corino Digital Representation of Sound Editing MIDI and Sequencers Additive Synthesis Technique Basic Frequency Modulation Synthesis Technique Advanced FM Synthesis Computational Models of Music Author: Eduardo Reck Miranda Artificial Intelligence and Music Introduction to Cellular Automata Music Research Chaosynth - A Cellular Automata-based Composition Example Essay in 12 Paragraphs: Sounds of the Brain

SoftSynth - music and computers

SoftSynth provides audio solutions for desktops, mobile devices and the web. Our products include a Polyphonic Ringtone Engine from Mobileer Inc. and JSyn.

Binary Heap

Blogue consacré à la musique électronique et à ses instruments


Granular Synthesis: Resource Site

This resource has been designed for composers, musicians, researchers and anyone who has an interest in sound design and musical composition using granular synthesis. It features music, forums, software and guides on what granular synthesis is and how it can be used for creating music and soundscapes. It also covers control mechanisms and instrument building using granular synthesis as a sound source. Feel free to use these resources for research, musical composition, and discussions.


SuperCollider » About

by 1 other
SuperCollider is an environment and programming language for real time audio synthesis and algorithmic composition. It provides an interpreted object-oriented language which functions as a network client to a state of the art, realtime sound synthesis server. SuperCollider was written by James McCartney over a period of many years, and is now an open source (GPL) project maintained and developed by various people. It is used by musicians, scientists, and artists working with sound.


Ce wiki est dédié à l’initiation aux deux langages de programmation suivants : Puredata : Langage de “patchs” graphiques orienté temps-réel - autorise notamment la manipulation de flux audio-visuels et de signaux de contrôle (provenant par exemple de capteurs gestuels). * Python : Langage de “scripts” orienté objet. Une attention particulière sera portée sur l’utilisation conjointe de ces deux langages et sur les applications dédiées au son numérique.

Argo - Gérard Paresys

ARGOPd est constitué de modules de synthèse et de traitement sonore et visuel fonctionnant en temps réel sous Pure Data. ARGOPd is made of real-time sound and visual synthesis modules. A module is a Pure Data patch. Pour MacOSX, Windows, Linux. ARGOPd est fait pour des utilisateurs qui n'ont jamais programmé Pure Data


Symbolic Sound Kyma: Company WebHome

Kyma X is a sound design environment being used in music and post-production studios, research labs, art installations, game developers' studios, educational institutions, home studios, and live performances. A sound library with over 1000 pre-packaged examples means you can start creating amazing sounds straight out of the box.

OICCM : Observatoire international de la création et des cultures musicales

Le LIAM est affilié à la fois au secteur composition électroacoustique et au secteur musicologie de la Faculté de musique de l'Université de Montréal et accueille des chercheurs et étudiants provenant des différents domaines de la recherche consacrée à la musique

Welcome to U and I Software

The cutting-edge of music and graphics software is found here at U&I Software. With our software you can create music and graphics not possible with other tools.

Arturia - Software & Hardware

ARTURIA specializes in the development of music software and hardware for both the professional and amateur musician. Focusing on innovation, the company strives to integrate the latest advances in computer music research and technology into their products. This involves working closely with partner research institutions, such as IRCAM France, in the development of leading edge musical instruments and software, the results of which have gone on to been used in the making of numerous hit records and Hollywood sound tracks.


Synful Orchestra is not a sampler or a sample library. Synful Orchestra is not a physical modeling synthesizer. It is an entirely new concept in music synthesis. At the heart of Synful Orchestra is Synful’s Reconstructive Phrase Modeling (RPM) technology. This is the result of many years of research, several patents, and a lifetime of experimentation, design, and frustration with older synthesis technologies. Eric Lindemann (Synful CEO)



by 2 others
Ce site est un wiki collaboratif, ayant pour but l'élaboration d'une documentation de la Méta-Mallette et du Méta-Instrument. Chacun peut y apporter sa contribution...


OpenSound Control ("OSC") is a protocol for communication among computers, sound synthesizers, and other multimedia devices that is optimized for modern networking technology and has been used in many application areas. OSC Features Open-ended, dynamic,URL-style symbolic naming scheme Numeric and symbolic arguments to messages Pattern matching language to specify multiple targets of a single message High resolution time tags "Bundles" of messages whose effects must occur simultaneously Query system to dynamically find out the capabilities of an OSC server and get documentation

EARS: ElectroAcoustic Resource Site

The ElectroAcoustic Resource Site (EARS) project has been established to provide resources for those wishing to conduct research in the area of electroacoustic music studies. EARS will take the form of a structured Internet portal supported by extensive bibliographical tools. To aid the greater understanding of the opportunities offered by these radical forms of sound organisation, as well as their cultural impact, the project will cite (or link directly to) texts, titles, abstracts, images, audio and audio-visual files, and other relevant formats - Official Website

by 1 other
Csound is a programming language designed and optimized for sound rendering and signal processing. The language consists of over 1300 opcodes - the operational codes that the sound designer uses to build "instruments" or patches. Although there are an increasing number of graphical "front-ends" for the language, you typically design and modify your patches using a word processor

FM-Alive Home Page

by 1 other
Here you can : Download editors and librarians for the DX and SY series synths. Get answers to technical questions. Read some basic information to help you get started programming. In return I hope you'll give me some feedback so that we can all ensure FM programming has a future.

CRCA - Center for Research in Computing and the Arts - Research : Computer Music

Computer music has been an integral part of CRCA since its inception. Computer music projects at CRCA cover a broad range of spectra, from pure research to technically advanced creative endeavors. Currently, research in spatialized audio, computer music languages, interactive performance, and synthesis techniques are conducted at CRCA. CRCA is the home of Pd, the latest graphical language authored by Miller Puckette, and CARL, which was developed at the Center for Music Experiment (CME) by F. Richard Moore et al.