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PUBLIC MARKS with tags video & game

February 2006

Raph’s Website » Are single-player games doomed?

by bcpbcp
The entire video game industry’s history thus far has been an aberration. It has been a mutant monster only made possible by unconnected computers. People always play games together. All of you learned to play games with each other. When you were kids, you played tag, tea parties, cops and robbers, what have you. The single-player game is a strange mutant monster which has only existed for 21 years and is about to go away because it is unnatural and abnormal.

Physics-Based Games: Reviews, Game Downloads, and Developer Interviews » Block-Stacking Fun: Solid Balance

by bcpbcp
Solid Balance is a stacking physics game by Solid Games. It’s a physics game that replicates something we all probably did in our childhood: stack boxes. The goal of each level is to stack an ever-increasing number of boxes and other objects without tipping everything over.

January 2006

The New Gamer | Averaging Gradius

by bcpbcp
After I created a demo video as a proof-of-concept (which consisted of me playing a short section of the game several times) I invited people to send me gameplay recordings. I ended up with 15 different submissions, including my own.

SandboxSymposium.org

by bcpbcp (via)
ACM is hosting a two-day video game symposium on 29 July and 30 July in 2006, co-located with SIGGRAPH 06 in Boston, MA, USA. The symposium will consist of keynotes, panels and papers. In addition, a "Hot Games" session will preview unreleased titles from major game companies and indie developers.

Turning Games Into a New Kind of Art - New York Times

by zboog
"Breaking and Entering: Art and the Video Game" at PaceWildenstein in Chelsea, a sampling of work by four artists and three collectives organized by Patricia K. Hughes, an assistant curator at the gallery.

Video game movie, the next: Siren

by jackysee (via)
Sam Raimi 決定改編日本遊戲 Siren 成電影

Music video game - Wikipedia, the free encyclopedia

by bcpbcp
A music video game, also commonly known as a music game, rhythm action game, or rhythm game, is a type of video game where the gameplay is oriented almost entirely around the player's ability to follow a musical beat and stay with the rhythm of the game's soundtrack. Since the game play for this type of game is largely aural rather than visual, this type of game is similar to audio games. However, music games generally require a visual component as well.

Vib-Ribbon - Wikipedia, the free encyclopedia

by bcpbcp
Vib-Ribbon is a rhythm video game in the style of PaRappa the Rapper and more recently Amplitude. The game was unique in its execution, the software loaded into RAM enabling the user to remove the game-disc and insert a music CD.

A History of Video Game Music

by bcpbcp
video game music is now a legitimate industry of its own.

Video Game Development: Learn to Write C# the Fun Way

by bcpbcp & 1 other
Learn the concepts of 3-D video game production as instructors from DigiPen Institute of Technology demonstrate the key stages of developing a game engine using Microsoft Visual C# 2005 Express Edition, a new development environment for beginner programmers.

Slashdot | The Earliest Documented Video Game

by bcpbcp
"The first documented video game was created in 1952 by a scientist who felt the need to give his work relevance to society.

December 2005

November 2005

Sendit.com

by chrisdonia & 1 other
Another decent online shop

Video Game Media Watch — The Video Game Journalism Review » Interview: Smatbomb Co-Author Heather Chaplin

by bcpbcp
“Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution“ is the first book from husband-and-wife team Heather Chaplin and Aaron Ruby. Chaplin, a journalist whose work has appeared in the New York Times, Fortune and Salon, agreed to answer some questions about the writing process for us.

Something Awful

by bcpbcp (via)
Everyone can relate to the experience of purchasing a popular video game title and finding out the gameplay is a huge pile of crap. This was especially true of old Nintendo games, where were often just violent adventures in trying to get a vaguely human-shaped set of blocks to jump over a pit. This trend of awful gameplay and stories continues to this day, thanks in part to thousands of game designers without any vision whatsoever. This week the Something Awful Forum Goons do some community service and re-title games in a more honest manner.

worship the glitch: You're a linkaholic...hopelessly addicted to linkahol.

by glitch p-udding
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October 2005

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