Sponsorised links
September 2009
MOBILES GX-Mod.com - LE site de hack pour vos consoles PSP et NDS - Articles
ici, comparé à Mr. Nutz. Plutôt flatteur ;)
Sponsorised links
August 2009
Lectro Mockup Madness! (New demo! July 22nd)
i have Lectro.rar in dumbDesktop/, which features Lectro.exe and Lectro.nds ... hmm hmm ...
Critical-Gaming Network - Blog - Counterpoint: Suspension
read later. Interesting gameplay thinking.
Pixel Prospector / Indev | Platformer
some games to try if i can find a Windows box somewhere ;)
June 2009
Résultats Google Recherche d'images correspondant à http://www.sitesnes.com/soluces/dkc/dkc3R.gif
petit aperçu des secrets de DK3
May 2009
SourceForge.net: Phil's pyGame Utilities: Screenshots
tile and level editors for pygames.
March 2009
TASVideos / Mega Man X Data
Mega Man X Series Physics
Initial upward speed from jump: 5.0 p/f
Terminal downward speed: 5.75 p/f
Gravity: 0.25 p/f/f
Walking: 1.5 p/f
Dashing: 3.5 p/f
February 2009
Gestion des Game States en C plus plus - Games Creators Network
"push state" ... j'aime bien, ça.
January 2009
QWAK - super-playable cute platformer - now on PC
Bubble bobble used the idea that shots are platforms, Quak instead use bonuses as walls for baddies ... funny ^_^
December 2008
Flashback GENESIS Level 2: New Washington on Vimeo
"If you've not read the manual or figured this out on your own, this is the first of many jumps that appears impossible"
"Flashback has this handy game mechanic where if you start running, and then hold down just the RUN button, Conrad will jump and grab the first ledge he can"
November 2008
Google Image Result for http://bulk.destructoid.com/ul/user/2/2784-71429-koholintislandgif-550x.jpg
a nice review of what makes "link's awakening" the best Zelda game so far
ReMix: Teenage Mutant Ninja Turtles IV: Turtles in Time 'Subterranean Kamikaze' - OverClocked ReMix
remember those days where you were a kid ?
GENESIS Technical Overview
How the SEGA genesis works ^_^
Note that they had per-tile priority bits while Nintendo PPU typically had per-plane priority.
