public marks

PUBLIC MARKS with tag ux

January 2013

InK - Interface Kit

by jdrsantos
Ink is an interface kit for quick development of web interfaces, simple to use and expand on. It uses a combination of HTML, CSS and JavaScript to offer modern solutions for building layouts, display common interface elements and implement interactive features that are content-centric and user friendly for both your audience and your designers

Oculus Rift (developer kit) Specs & Latest News | Oculus | The Verge

by sbrothier
The Oculus Rift uses two lenses in a ski mask-style head-mounted display that combine to form a 1280 x 800 display. Each eye sees 640 x 800 pixels and while that still sounds like a low resolution in 2013, you can't judge the product on that single spec alone. The rest of the hardware simply consists of a break-out control box you use to plug the Rift into your computer; it features DVI, HDMI, micro-USB and power.

Oculus VR | Oculus Rift - The Virtual Reality Gaming Headset

by sbrothier
The Oculus Rift headset is the cutting edge of virtual reality for video games. Be part of history by getting your own Oculus Rift developer kit.

Home | Konigi

by jdrsantos & 5 others
News, resources, and tools for interface designers

December 2012

UX Designer Definition

by IndexMaker
What is UX Designer definition, job description

November 2012

Accessibility is part of UX (it isn’t a swear word) – Humanising Technology Blog

by Monique

The reality is that accessibility is simply a key part of UX. A truly outstanding digital experience is a fusion of accessibility, usability, creativity and technology. The trick is to weave those things together, and to do that successfully there needs to be a cross pollination of skills and expertise.

The good news is that accessibility is usability under a magnifying glass. If you’re thinking about great usability, the chances are that you’re already thinking about great accessibility too.

fittsize-me

by Monique

Réflexions sur les approches centrées Utilisateurs, l'ergonomie et l'accessibilité numérique

No, Apple doesn't own the mobile "page turn" - CBS News

by sbrothier
(MoneyWatch) Yet another technology pundit has lauded Apple (AAPL) for patenting a widely used feature in mobile devices that ostensibly will let the consumer electronics giant pound tablet and smartphone rivals into submission. Looking at a recent design patent awarded to Apple, the New York Times' Nick Bilton declares that the company "now owns the page turn." The "turn" is the animation that makes it look as though you're turning a physical page when reading an e-book or some other electronic document.

Summly | Pocket sized news for iPhone

by sbrothier
Simple, intuitive and elegant. SUmmly redefines news for the mobile world with algorythmically generated summaries from hundred of sources.

Apple Now Owns the Page Turn - NYTimes.com

by sbrothier
If you want to know just how broken the patent system is, just look at patent D670,713, filed by Apple and approved this week by the United States Patent Office. This design patent, titled, “Display screen or portion thereof with animated graphical user interface,” gives Apple the exclusive rights to the page turn in an e-reader application. Yes, that’s right. Apple now owns the page turn. You know, as when you turn a page with your hand. An “interface” that has been around for hundreds of years in physical form. I swear I’ve seen similar animation in Disney or Warner Brothers cartoons.

8 Reasons Users Don’t Fill Out Sign Up Forms - UX Movement

by oseres (via)
Signing up for a website is a big commitment for most people. Users that sign up for your website are giving their personal information and trust to you. If you misuse their personal information or violate their trust, you can upset your users. Most users today are more wary than ever about who handles their personal information. In a cyber world full of hackers and spammers, who can blame them? If you aren’t seeing many sign ups, your form is raising a red flag for users. Here are eight reasons users don’t fill out sign up forms.

Stop Designing for “Users”

by greut

Activity-Centered Design (ACD) focuses on the activity context in which individuals interact with your product. Instead of analyzing specific goals and tasks, ACD focuses on the analysis of meaningful, goal-directed actions supported by tools and artifacts in a social world

October 2012

Why Is Accessibility So Hard? | November 2012 | Communications of the ACM

by Monique

In my experience, the range of parameters devised is fairly large and it is easy to get lost in selecting configurations or even anticipating how well they will fit user needs. Still, these tactics seem important for practitioners to apply when appropriate. The challenges strike me as fundamental, given the range of needs and potential interface designs.

Vinton Cerf

BBC - Future - Technology - The end for keyboards and mice?

by sbrothier
Apple's iPhone and its rivals may have introduced touchscreens to the masses, but now a raft of technologies promise to change the way we interact with computers forever.

Wigoo

by Paykhan & 1 other
Build your mobile app in a fast and simple way.

ScrollPath JS

by Paykhan & 3 others
It’s a plugin for defining custom scroll paths.

BeoPlay

by Paykhan
Site navigation au scroll et gestion du son