public marks

PUBLIC MARKS with tag tutorial

January 2012

December 2011

Wrapping Your Own Tsuka Ito: Tsukamaki for Beginners

by Takwann
Tsukamaki (handle wrapping) is something that anyone can try their hand at. All you need is some ito (Sword N Armory.com have a good range here), a little manual dexterity, patience and of course - instructions on how to do it. While we can't do much to help with the manual dexterity or patience - here are some instructions on how to wrap your own tsuka. It may not be the most traditional method in the world, but it works.

Perl file size tutorial - How to get the size of a file in Perl using file test operators.

by sylvainulg (via)
no fseek(END), ftell(), fseek(BEGIN) hack anymore. Just $filesize = -s $filename /me love PERL ;)

[WIP] c + c on 16x16 rpg tiles

by sylvainulg
the process of creating game art illustrated: ( (idea->concept) + construction ) -> rendering

November 2011

Math24.net

by kathleen_vincent
This website contains over 100 pages and more than 500 problems solved step-by-step in all major sections of Calculus - from Theory of Limits to Fourier Series. This material will be useful to students, lecturers, and engineers.

Drawing to Font

by Paykhan
Article about Font Design

Zend Framework from Scratch | Nettuts+

by srcmax
Ready to take your PHP skills to the next level? In this new “From Scratch” series, we’ll focus exclusively on Zend Framework, a full-stack PHP framework created by Zend Technologies. First in our tutorial series, is “Getting Started with Zend Framework.”

Photoshop Online Day 2011 für Kreativprofis und Designer

by 84GHz
zwölf Stunden lang eSeminare und Live-Chats rund um Adobe Photoshop

October 2011

September 2011

anddev.org • View topic - Poor mans GPS - Cell(Tower)ID / Location Area Code -Lookup

by JJL
This tutorial shows how to approximate your current location in the world using the CellID ( CellTowerID ) and LAC ( Location Area Code ), by requesting data, from a 'secret' Google-API.

August 2011

USB in a NutShell - Chapter 1 - Introduction

by JJL (via)
Now lets face it, (1) most of us are here to develop USB peripherals and (2) it's common to read a standard and still have no idea how to implement a device. So in the next 7 chapters we focus on the relevant parts needed to develop a USB device. This allows you to grab a grasp of USB and its issues allowing you to further research the issues specific to your application.

July 2011

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