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January 2006

Terra Nova: Digital Communities 06 / Prix Ars Electronica

by bcpbcp
For the third time, Prix Ars Electronica, the foremost international prize for computer-based art, is starting its call for entries for "Digital Communities" projects. The category "Digital Communities" has been a great success in its 2004 and 2005 editions and is singling out for recognition projects of great sociopolitical relevance.

November 2005

Terra Nova: Call Me Afraid

by bcpbcp
"I was reflecting upon the differences between turn-based and real-time game worlds. In the summer we started this with "Is Love and War Turn-based?". From love to war the claim then was that the meaning to the pauses between turns was different than compared to, say, the moments in a Real-Time Strategy game, or to the half-hours in MMOG grinds. I too think the meaning of fear is different..."

October 2005

Terra Nova: Today...Games for Social Change Conference

by bcpbcp
"Non-profit innovators, game designers and foundations will come together this week to advance the use of videogames for social good."

Terra Nova: Nested Worlds

by bcpbcp
Python is a programming language often used to script games. Scripts are the bit of code where most game developers romp, it is the stuff separating the 'game engine' from the elves-in-tights that dance across your screen. Scripts make the elves dance and protect (somewhat) developers from the detail of the orcs-turning-creaking-cranks in the game engine.

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2005 +   2006 +   art +   blog post +   conference +   eventos +   gamai +   games +   history +   japan +   language +   mestrado +   mmog +   oubliette +   programming +   python +   scripting +   social +   social change +   turn based games +  

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last mark : 21/01/2006 16:54