public marks

PUBLIC MARKS with tag storytelling

June 2012

The Stanley Parable mod for Half-Life 2 | Desura

by gregg
The Stanley Parable is an experimental narrative-driven first person game. It is an exploration of choice, freedom, storytelling and reality, all examined through the lens of what it means to play a video game. You will make a choice that does not matter You will follow a story that has no end You will play a game you cannot win ...it's actually best if you don't know anything about it before you play it :D

Solve 50 problems in 50 days

by gregg
I'm on an adventure - to explore the limits of design's ability to solve social problems, big and small. To do this I attempted to solve 50 problems in 50 days using design. I also spent time with 12 of Europe's top design firms.

djehouti

by gregg
Générateur d'expériences interactives / Interactive experiences generator. 100% HTML5. 100% cloud.

May 2012

Meograph: Four-dimensional storytelling

by gregg
Easily Create , Playback & Share beautiful stories in context of Where and When. the storytelling format is a compelling mishmash: timeline + audio + Google Maps + images + video+ hyperlinks (for adding more context and linking to stories).

The Story of Send

by gregg
Take a journey through Google’s data centers by following an email along its path.

Zeega

by gregg
Zeega is a non-profit inventing new forms of interactive storytelling. Our HTML5 platform makes it easy to combine original content with photos, videos, text, audio, data feeds and maps via APIs from across the web. Our team is an expanding mix of media-makers, artists and creative technologists. We create projects across multiple platforms, connect digital media to physical spaces, and develop open-source tools to enable anyone to experiment with the web as a creative medium.

Inside the Story

by gregg
This is a book like no other: it's not about the basics, or the easy wins. It's about creating remarkable, high quality stories that endure and make an impact. And it's written by the people who really know what they're talking about. Almost all of the contributors have won awards, including Emmys, Webbys and BAFTAs, and work for The New York Times, The Guardian, Media Storm, This American Life, the BBC and others.

April 2012

March 2012

Why Multimedia (does not) suck – an answer to Mike Davis

by gregg
While Mike has several valid and well argued points, I don’t agree with his basic premise, that Multimedia/web documentaries lose in storytelling. Here’s my answer, Mike. Thanks for being ambitious on the behalf of online storytelling – not many picture editors are!

Does story telling lose in multimedia?

by gregg
This will be the first time I’ve written about multimedia here. What prompts this first? I’ve judged a couple competitions lately so had to suffer through a bunch of multimedia pieces as part of the process. Given a choice, I avoid multimedia like the plague. Why? Because most of it sucks. Even the name sucks. A newspaper or magazine or book is multi media: words, design, photography, printing. Even radio is multi media: words and music.

February 2012

Meanwhile for iOS

by gregg & 2 others
Meanwhile is not an ordinary comic. You make the choices that determine how the story unfolds. Meanwhile splits off into thousands of different adventures. Most will end in doom and disaster. Only one path will lead you to happiness and success.

January 2012

Cowbird · A witness to life

by gregg
Cowbird is a small community of storytellers, focused on a deeper, longer-lasting, more personal kind of storytelling than you’re likely to find anywhere else on the Web.

September 2011

99ROOMS.COM

by gregg & 15 others
99Rooms is an unique internet art project that mixes wall painting, photography, animation and sound. Shortly after its launch in June 2004, more than 5 million individuals throughout the world have already visited this interdisciplinary composite work of art. 99Rooms stemmed from the mystical, often apocalyptically charming pictures created by Berlin artist Kim Köster within the countless vacated premises of East Berlin‘s industrial sector.

July 2011

[OR]EDU: Online Education in Photography, Visual Storytelling and Multimedia. Objective Reality Foundation :: [OR]EDU

by HK
About [OR]EDU ONLINE EDUCATION IN VISUAL STORYTELLING [OR]EDU is an innovative online educational initiative focused on visual storytelling launched by the Objective Reality Foundation in 2008. The project offers free online workshops in photography and multimedia, as well as resources on the practice of the market, educational and project opportunities, contests and grants. Taught by international photographers and media professionals the workshops focus on the need to develop and maintain a personal vision, and to effectively market that vision as a product. Originally targeted at the talented young photographers and students from Russia and the CIS the project is expanding in two directions: geography and diversity of our community. In 2010-2011 we are taking [OR]EDU to the international level and introducing new comprehensive online educational events to support contemporary narrative and engage the public in navigating the wide range of social issues through visual storytelling.

June 2011

May 2011

Holidays without internet

by gregg
Chouette utilisation de Facebook connect.

April 2011

Operation Ajax | iPad's Most Interactive Graphic Novel

by gregg
Operation Ajax is the first true-to-life spy thriller in a new genre of interactive comics experiences. Designed specifically for the iPad, Operation Ajax is an original story inspired by the investigative journalism of best-selling author, Stephen Kinzer, and his work All the Shah's Men: An American Coup and the Roots of Middle East Terror.

dream:scape -- speedbump studios

by gregg
Called an “interactive storytelling experience” by its creator, Dream:scape includes over “30 acres of open-world, explorable landscape and fully realized interior settings.

March 2011

Mindstorming

by gregg
Viewers can interact with two actors and hear their train of thoughts either simultaneously or separately, depending on how they move the dial. Together it truly does make for a jumbled audio track, but I really like this idea of enabling users to alter the storyline by providing synced but separate audio tracks.

The Witness | 13TH STREET

by gregg
Here's a film you experience in the real world. And on your iPhone. Kind of a cross between real world scavenger hunt and rpg video game. Could this be Hollywood's future?