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This month

apophenia: Would the real social network please stand up?

by karlcow

# Not all social networks are the same.

# You cannot assume network transitivity.

# You cannot assume that properties that hold for one network apply to other networks.

Seb's Open Research: How to Deal With Your Weirdness

by karlcow

When we move into any social space we have to choose which of our faces to show. At any given moment, a few of them are visible. The others are hidden, often because we think they are somehow "weird".

BBC - Digital Revolution Blog: Rushes Sequences - Biz Stone and Evan Williams interview - USA (Video)

by karlcow

there was a popular blogger and he also had a Twitter account and he was complaining that his cable was out, and he was I'm going to write about this cable company, Compass and how terrible they are and its going to be the number one search result in, in search engines for year to come. And they were monitoring Twitter search for any mentions of they're brand name. And they saw that within a few minutes and they replied to him on Twitter, and they said what seems to be the problem, they were going to send a van out to your house. And they had his cable fixed in like 30 minutes, so the next day the blog post was, Compass has great customer service, and it was like a, you know a complete reversal and we were like wow, they're really smart about it,

*soupir* Ce que la marque a fait est un coup médiatique pas une réponse qui est « scalable » Un compte twitter pour une marque ne va pas remplacer le service SAV (avec des centaines de personnes derrière le téléphone). La qualité du service et la réponse de la marque étaient bonnes car elles étaient un coup unique, et réalisées par une personne du service Communications de l'entreprise. Imaginons maintenant les milliers d'appels quotidiens pour une grande marque. Twitter ? Des centaines de comptes twitter ? Des centaines de gens pour y répondre. Baisse de la qualité et du service, baisse de la croyance en l'opération marketing, retour à la case départ. Qu'est-ce qui manque ? La communauté ! Un social media n'existe que si la communauté devient autonome.

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September 2009

Nokia Director of Games writes essay on social location gaming | Nokia Conversations

by karlcow

social location games are titles which interact with your location and are sensitive to your surroundings, adapting to where you are. For example, it might mean that, if you are on a boating trip, the system will give you in-game activities that are linked to fishing or water sports.

Open Sourcing The Big Board | Hieroglyphics

by karlcow

The Big Board is a real-time collaborative environment for mapping. Users open “conference rooms” on a shared map, and join conversations in these conference rooms, much like in a regular teleconferencing application. However, instead of sharing faces and powerpoints and speech over the wire, users draw on and add content to a shared map or very large image.

~IDENTITÄT – The »Gestalt« of digital identity

by karlcow

More than one hundred thou­sand person­al raw data sets were crawled from the web to fill this pa­ram­e­ters with subject mat­ters. Based on the thesis that the dig­ital identity is measur­able and compa­ra­ble these data sets were vi­su­alized us­ing custom compu­tational tools.

These stud­ies were designed to under­stand the data and determine its char­ac­ter­is­tics regard­ing the construction of dig­ital identity.

Af­ter the anal­ysis phase the data was vi­su­ally abstracted and interpreted to give the disembod­ied dig­ital identity a unique and char­ac­ter­is­tic »Gestalt« in form of a generated sculp­ture.

visualcomplexity.com | IDENTITAT

by karlcow

Today almost everybody has at least one digital representation in one of the numerous social communities, like Flickr, Facebook and MySpace.

faux! Je connais de nombreuses personnes autour de moi qui n'ont aucune online persona. Il serait d'ailleurs intéressant d'aller à la rencontre de ces personnes.

Symposium for the Future » It is easy to fall in love with technology… (by danah boyd)

by karlcow

There are also no such things as “digital natives.” Just because many of today’s youth are growing up in a society dripping with technology does not mean that they inherently know how to use it. They don’t. Most of you have a better sense of how to get information from Google than the average youth. Most of you know how to navigate privacy settings of a social media tool better than the average teen. Understanding technology requires learning.

August 2009

Inferring friendship network structure by using mobile phone data — PNAS

by karlcow

Data collected from mobile phones have the potential to provide insight into the relational dynamics of individuals. This paper compares observational data from mobile phones with standard self-report survey data. We find that the information from these two data sources is overlapping but distinct. For example, self-reports of physical proximity deviate from mobile phone records depending on the recency and salience of the interactions. We also demonstrate that it is possible to accurately infer 95% of friendships based on the observational data alone, where friend dyads demonstrate distinctive temporal and spatial patterns in their physical proximity and calling patterns. These behavioral patterns, in turn, allow the prediction of individual-level outcomes such as job satisfaction.

txteagle | Mobile Crowdsourcing

by karlcow

There are over 2 billion literate, mobile phone subscribers in the developing world, many living on less than $5 a day.

Corporations pay people to accomplish millions of simple text-based tasks.

txteagle enables these tasks to be completed via text message by ordinary people around the globe.

IEEE Xplore - Login

by karlcow

Behavioral Inference across Cultures: Using Telephones as a Cultural Lens

Eagle, N.

Intelligent Systems, IEEE

Volume 23, Issue 4, July-Aug. 2008 Page(s):62 - 64

Digital Object Identifier 10.1109/MIS.2008.58

Summary:Most people carry mobile telephones, which automatically capture behavioral data and store it in service provider databases around the world. The different types of captured data can provide insight into human cultures. Examples from various cultures and hundreds of millions of individuals illustrate how phones can serve as a cultural lens, improving our understanding of social networks, outlier events, and a culture's pace of life.

SensorPlanet

by karlcow

SensorPlanet is a Nokia-initiated cooperation, a global research framework, on mobile device-centric large-scale Wireless Sensor Networks.

MIT Media Lab: Reality Mining

by karlcow & 1 other

Reality Mining defines the collection of machine-sensed environmental data pertaining to human social behavior. This new paradigm of data mining makes possible the modeling of conversation context, proximity sensing, and temporospatial location throughout large communities of individuals. Mobile phones (and similarly innocuous devices) are used for data collection, opening social network analysis to new methods of empirical stochastic modeling.

The original Reality Mining experiment is one of the largest mobile phone projects attempted in academia. Our research agenda takes advantage of the increasingly widespread use of mobile phones to provide insight into the dynamics of both individual and group behavior. By leveraging recent advances in machine learning we are building generative models that can be used to predict what a single user will do next, as well as model behavior of large organizations.

July 2009

Pinax

by karlcow & 4 others

Pinax is an open-source platform built on the Django Web Framework.

By integrating numerous reusable Django apps to take care of the things that many sites have in common, it lets you focus on what makes your site different.

Cloud27 : Welcome

by karlcow & 1 other (via)

Cloud27 is an early-beta social networking site built

on the open-source Pinax platform.

June 2009

May 2009

Joining the docs - Us Now

by karlcow

Mass communication is a phrase that’s been re-defined over the centuries, as tools to transfer what people think, what they want and how they feel have developed with human progress. Cave paintings, language, stone indentations, the written word, the printing press, the gramophone, the telephone, cinema, radio, television, computers – and now the Internet.

Seb's Open Research: Stocks, Flows, and Upkeep in Social Media

by karlcow

karlcow said...

Fascinating and very interesting. I may add another law to your experiment, though it would have to be repeated again to see if it's working.

Law 3: A fractal pattern encourages participation.

A fractal pattern is simple enough that the gratification is direct. One can draw a small shape which already makes sense to the person. (I have participated!). But because of the self-structure of fractal pattern, one is participating to a bigger scheme. Sense of collective achievement with grand goals.

Once the structure is big enough, it becomes visible, organized and then it is an object of power, which in return is its weakness. (Colonial states versus Guerrilla/Terrorism). Wikipedia becomes so big that it fights for copyright or have editors censoring content.

Though I kind of disagree with the conclusion of blogs versus wikis. Blogs are indeed easier to maintain but would it be because wikis are not really object of the commons, aka, there is still someone owning the object, it is a property of someone in the end.

I wonder also if there is a density rule in action. A tribe in a large forest with free will to move as they please versus a piece of land with a lot of people. There is very little destruction when the space is infinite. Take the drawing above and imagine a space which is infinite (possible in digital space), would participant try to destroy the work of others or just go further away to do their own drawing?

May 20, 2009 1:50 PM

Goodreads vs Twitter: The Benefits of Asymmetric Follow - O'Reilly Radar

by karlcow & 1 other

Asymmetric follow should at least be an option on any social network. It’s the way the world really works. We never find ourselves in clearly delineated friend-circles, where everyone has or wants complete visibility with everyone else, or none at all.

uxtopia » Social Web Systems Common Model

by karlcow & 2 others

As I collected more and more, I grouped them and realized that it seemed to be some higher level information architecture patterns common to every site. Some “big blocks” appeared all the time, way obvious as “Profile”, or rather more unpredictable, as “Statistics”.

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