public marks

PUBLIC MARKS with tag rules

2009

Ten Rules for Being Human by Cherie Carter-Scott

by greut & 1 other
  1. You will receive a body. You may like it or hate it, but it's yours to keep for the entire period.
  2. You will learn lessons. You are enrolled in a full-time informal school called, "life."
  3. There are no mistakes, only lessons. Growth is a process of trial, error, and experimentation. The "failed" experiments are as much a part of the process as the experiments that ultimately "work."
  4. Lessons are repeated until they are learned. A lesson will be presented to you in various forms until you have learned it. When you have learned it, you can go on to the next lesson.
  5. Learning lessons does not end. There's no part of life that doesn't contain its lessons. If you're alive, that means there are still lessons to be learned.
  6. "There" is no better a place than "here." When your "there" has become a "here", you will simply obtain another "there" that will again look better than "here."
  7. Other people are merely mirrors of you. You cannot love or hate something about another person unless it reflects to you something you love or hate about yourself.
  8. What you make of your life is up to you. You have all the tools and resources you need. What you do with them is up to you. The choice is yours.
  9. Your answers lie within you. The answers to life's questions lie within you. All you need to do is look, listen, and trust.
  10. You will forget all this.

Peter Suber, Nomic

by ycc2106 & 2 others
Nomic is a game I invented in 1982. It's a game in which changing the rules is a move. The Initial Set of rules does little more than regulate the rule-changing process. While most of its initial rules are procedural in this sense, it does have one substantive rule (on how to earn points toward winning)

2008

CSS Variables

by greut

Since the release of CSS Level 2 Recommendation ten years ago in may 1998, the Web authors' community has been requesting a way of defining variables in CSS. Variables allow to define stylesheet-wide values identified by a token and usable in all CSS declarations. If a value is often used in a stylesheet - a common example is the value of the color or background-color properties - it's then easy to update the whole stylesheet statically or dynamically modifying just one variable instead of modifying all style rules applying the property/value pair.

w00t!

LES BONUS AU POKER

by JackL
Un des grands avantage du poker c'est que lorsque vous ouvrez un compte sur une salle de poker en ligne vous avez droit à un bonus.

2007

An exception to the Google rule? | LinuxWorld Community

by greut (via)

Google is one of the few large companies that gets one fundamental rule of the Internet: Trying stuff is cheaper than deciding whether to try it. (Compare the cost of paying and feeding someone to do a few weeks of P* hacking to the full cost of the meetings that went into a big company decision.)

Don't overplan something. Just do it half-assed to start with, then throw more people at it to fix it if it works. Worked for every successful Google project from AdWords to Google Maps.

hear hear!

Memorize This! - - PopPhotoNovember 2004

by greut
12 essential facts, formulas, and photographic rules

The Principles of Beautiful Web Design

by Hieroglyphe & 3 others
For many web developers, myself included, the most intimidating part of the design process is getting started. Imagine for a moment that you're sitting at your desk with nothing other than a cup of coffee and the business card of a potential client who needs a basic corporate web site. Usually, a business card speaks volumes about a company's identity, and could be used as design inspiration.

Poker Games

by unnamed
Poker Game rules and strategy

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