public marks

PUBLIC MARKS with tag readme

2012

GraveRobbers/src/Robber.as at master · AdamAtomic/GraveRobbers · GitHub

by sylvainulg
a fun (?) game where you type keys to activate traps and protect your treasure from robbers in a pyramid. Full source code

Critical-Gaming Network - Blog - A Crash Course In Innovation

by sylvainulg (via)
If you want to create video games to capture, express, and present your unique ideas then it’s clear that you’ll need some innovation to represent your uniqueness. And because innovation can also to solve problems, it helps us convey our ideas and experiences more effectively.

Monsters

by sylvainulg (via)
by Arne "Designing Pokémon is really difficult. Just drawing something cute won't work"

The Pac-Man Dossier

by sylvainulg (via)
"round corners is an illusion"

Critical-Gaming Network - Blog - Mechanics and Abstractions part.2

by sylvainulg
Dyad's mechanics easily achieve the four mechanics qualities (intuitive, individual, direct, and dynamic)

Critical-Gaming Network - Blog - The Dimensions of Fez

by sylvainulg
"Fez is a great example of a game that subverts core design elements of both platforming and puzzle game design."

2011

2009

Tutorial

by sylvainulg
almost similar to my good ol' "Command Line Parser" :)

PUBLIC TAGS related to tag readme

code +   game +   geek +   h.264 +   h264 +   video +