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PUBLIC MARKS with tag readme

December 2013

Linux Control Groups

by sylvainulg (via)
ontrol Groups provide a mechanism for aggregating/partitioning sets of tasks, and all their future children, into hierarchical groups with specialized behaviour.

PPU scrolling - Nesdev wiki

by sylvainulg
Games scroll to show an area much larger than the 256x240 pixel screen [...] Write the starting page (high order bit of X and Y) to bits 0 and 1 of PPUCTRL ($2000) [...] you write that to VRAM before you set the scroll, as seen in the animation below.

November 2013

Update #67: What's in a Game? - Project Eternity: Announcements and News - Obsidian Forum Community

by sylvainulg (via)
As a producer, one of my jobs is creating and understanding the game's master schedule. It's a never-ending task that requires constant refinement and adjustment. Anything that is added or changed can cause a cascade of unintended consequences which is why as game developers we have a responsibility to vet everything that goes into the game.

October 2013

Writing a Particle System on the Raspberry Pi | Dr Dobb's

by sylvainulg
" I coded this particle system in Objective-C and use the Simple Directmedia Layer (SDL) for particle display on the RPi, but more on that later. The code accompanying this article is available for download."

Streamline, Beltway Buffers and PipesFS - publications

by sylvainulg
Revising inter-process communications for stream-processing systems. I wished to build that for Clicker back in 2004.

September 2013

c0de517e: It's all about heart (making great games; how to interview)

by sylvainulg (via)
And of course, as we are scientists/engineers/geeks after a while of this exposure you start wondering what's "best", or at least, what's good and bad, the science of making great games (great, not successful, that would add marketing to the equation).

August 2013

TIGSource » TIGArchive » Interview: Pixeltruss on Ripple Dot Zero

by sylvainulg (via)
Ripple Dot Zero is a platform video game heavily influenced by the aestethics of the 16-bit era(Sega Genesis and Super Nintendo) of the early 90′s. The game features 20 levels of running, bouncing, slashing and Gyro-Blade-throwing, featuring an original soundtrack of pure fm-funk. Ripple Dot Zero is a Collaboration between Simon Stalenhag and Tommy Salomonsson (collectively Pixeltruss). You can play Ripple Dot Zero online for free HERE.

July 2013

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