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PUBLIC MARKS with tag readme

April 2014

Diary Of An x264 Developer » x264: the best low-latency video streaming platform in the world

by sylvainulg
Which brings us to today’s topic: low-latency streaming [...] With a few features, x264 could be turned into the most powerful low-latency streaming platform in the world. So, in October 2009, we began work. [...] Furthermore, CELT provides the perfect open source low-latency audio equivalent for x264′s video. We already have multiple companies building software around these new features.

March 2014

Tracer: users' manual - tracer-en.pdf

by sylvainulg (via)
not quite strace for windows, but fairly close and open-source.

February 2014

C++11 - Wikipedia, the free encyclopedia

by sylvainulg (via)
knowing yourself without knowing your ennemy only gives you half a chance of victory.

January 2014


by sylvainulg (via)
CTR User Library library for writing user mode arm11 code for the 3DS (CTR) the goal with this is to create a very straightforward interface with the 3DS's OS. it is not meant to provide higher level functions; to put things in perspective, the purpose of ctrulib would be to sit between the OS and a possible port of SDL rather than replace it.

Bilou HomeBrew's Blog: walking on platforms

by sylvainulg
The path is redundant with collision box in the very case of an horizontal platform. Yet, collision boxes (GobAreas) are not easily accessed from a GameObject reference.

c0de517e: In the next-generation everything will be data (maybe)

by sylvainulg (via)
Data comes in two main flavours, sort of orthogonal to each other: acquisition and simulation. Acquired data is often to expensive to store, and needs to be compressed in some ways. Simulated (generated) data is often expensive to compute, and we can offset that with storage (precomputation).

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