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PUBLIC MARKS with tag readme

September 2014

August 2014

June 2014

Critical-Gaming Network - Blog - Save System Design pt.3

by sylvainulg (via)
Another interesting example of save system design is the Zelda series from A Link To The Past (SNES) onward (except Majora's Mask). In these games, you can pause and save at any time. But you cannot load from within the game.

May 2014

Apps/Tomboy/PluginList - GNOME Wiki!

by sylvainulg
blogspot export, graph rendering, copy to wiki formats ... no picture/sketch support ?

April 2014

Diary Of An x264 Developer » x264: the best low-latency video streaming platform in the world

by sylvainulg
Which brings us to today’s topic: low-latency streaming [...] With a few features, x264 could be turned into the most powerful low-latency streaming platform in the world. So, in October 2009, we began work. [...] Furthermore, CELT provides the perfect open source low-latency audio equivalent for x264′s video. We already have multiple companies building software around these new features.

March 2014

Tracer: users' manual - tracer-en.pdf

by sylvainulg (via)
not quite strace for windows, but fairly close and open-source.

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