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PUBLIC MARKS with tag readme

November 2015

October 2015

Making the Mundane Memorable in Games

by sylvainulg
interesting gamedev blog ...

September 2015

August 2015

smea's devblog | rambling about my past, present and future endeavours

by sylvainulg
ninjhax works in 4 stages and almost as many exploits : we first get ROP execution, then we get code execution proper, then we get access to new services by launching and taking over another process, and then we get higher privileges by exploiting a system module.

July 2015

PC Team Demoscene Articles

by sylvainulg (via)
"During about 2 years i wrote articles about the demoscene for a french newspaper called PC Team, edited by Posse Press. It was a really interesting job, and it was an easy way to make advertising for the productions i liked. But i didnt find anymore time to do it so i stopped near end of year 2000." -- pictures seems broken, though.


by sylvainulg
everytime I stumble upon this, it revives the desire to bring on some Biokid sequel.

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assembly +   blog +   code +   computer +   design +   ds +   flash +   flixel +   game +   gameplay +   hardware +   indie +   level map +   mario +   money +   motivated +   nintendo +   nintendods +   pixel +   platformer +   programming +   tips +   video +