public marks

PUBLIC MARKS with tags "raph koster" & www.raphkoster.com

March 2006

Raph’s Website » What are the lessons of MMORPGs today?

by bcpbcp (via)
I realize this list may seem like a cutesy joke. But it isn’t. Go back, and re-read it. It’s actually a lament.

February 2006

Raph’s Website » Video of Churchill Club panel now available

by bcpbcp
You can stream it from GameSpot and see whether in fact it deserved to set the Internet on fire the way it apparently has. :)

Raph’s Website » Are single-player games doomed?

by bcpbcp
The entire video game industry’s history thus far has been an aberration. It has been a mutant monster only made possible by unconnected computers. People always play games together. All of you learned to play games with each other. When you were kids, you played tag, tea parties, cops and robbers, what have you. The single-player game is a strange mutant monster which has only existed for 21 years and is about to go away because it is unnatural and abnormal.

Raph Koster's Home Page | Making the AAA Title: Letters from the Trenches

by bcpbcp
Dan Arey gave a talk at GDC 2005 on developing AAA games, and interviewed several designers for it. The actual interview was quite long, and I skipped many of the questions... but here's the answers to the ones that I did respond to. You can comment here on the blog if you like.

January 2006

Raph’s Website » Where You Are

by bcpbcp
Bruno in Brazil is in fact really far away from everyone else.

Raph’s Website » Masaya Matsuura’s foreword

by bcpbcp
the Japanese edition of A Theory of Fun for Game Design is out now. Masaya Matsuura was kind enough to write a foreword for this edition

November 2005

Online Worlds: The Forms of Things Unknown |Raph Koster's Home Page

by bcpbcp
"I gave this talk at one of the monthly IGDA chapter meetings in San Diego"

Game Design Challenges | Collateral Romance

by bcpbcp
"Eric Zimmerman has run "Game Design Challenges" at several GDC's now. At each, he picks a difficult topic to design a game about, and then lets loose three designers to come up with a game based on the topic. I participated in the inaugural one in 2004, losing to Will Wright's "Collateral Romance" idea, which involved setting non-combatants down inside a first person shooter, with the task of making it to the other side a la Casablanca, and hoping that they would form attachments along the way. Warren Spector didn't come up with a game idea, and I presented what's below."

Raph’s Website » Blue world

by bcpbcp (via)
"Once upon a time there was a world where half of the population couldn’t see the color blue."

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last mark : 05/03/2006 01:28