January 2008
gbadev.org :: View topic - Need help with effective VRAM setup
by sylvainulgF and G can map anywhere in the first 128K. The catch is, they mirror in two places
it should be possible to make F and G contiguous with A
(neat mapping technique by cydrak, using the best of VRAM_OFFSET(x)) to offer 112+48K on BG areas plus 448K contiguous as spare (LCD).
gbadev.org :: View topic - DS to DS communication: need tests
by sylvainulgmightymax is working on "liblobby", a DS-to-DS adhoc mode communication library.
ARM Information Center
by sylvainulg (via)Tightly Coupled Memory (TCM) plays a significant role in optimizing programs on the ARM9 processor...
Equivalent for the ARM7 is the WRAM where one can store code coming from the ROM to get faster execution ^_^
December 2007
Kukulcan - maouss DS
by sylvainulg (via)dans la veine de "sokoban", kukulcan nous propose "maouss DS", un port du jeu CPC "touti rikiki, maouss kosto".
à tester.
[NDS] 1778 - Lanfeust of Troy - :: PlayerAdvance.org ::
by sylvainulgLanfeust sur la DS ... wait & see
November 2007
Bilou HomeBrew's Blog
by cyborgjeff & 1 otherDesign et (plus tard) réalisation d'un jeu de plateforme sur la Nintendo DS ... Aussi baptisé "repère d'un touche-à-tout" (j'aime)
September 2007
Le blog de Stravingo
by sylvainulg (via)ka-boom, setsuzoku, DS weather, Treasures of Gaia ... que du bonheur ...
My Ketchup Is Dead
by sylvainulg (via)a somewhat quiet blog from a belgian homebrew DS coder working on emulators (mainly)
August 2007
gbadev.org :: View topic - The 'correct way to handle the hinge'?
by sylvainulghow to save power when the DS is closed ...
Sander Stolks Projects
by sylvainulg (via)The model converter and model viewer I created, both run on the Nintendo DS. People always talk about how nice portability would be for model tools, and the Nintendo DS is pretty damn portable! ;p
Anyway, my model converter converts .x 3D models of a specific syntax to a .c file with an NDS display list array, which can be used in NDS programs and can be viewed in my model viewer.
Do note that I didn't write support for normals in my converter program, but that could easily be added.
For specific details on how these two programs work, I suggest you check the readme file. And/or the source code if you find that easier to understand; it being available and all.
gbadev.org :: View topic - Differing methods for making display lists...
by sylvainulgthe DS does not have OpenGL commands like glBeginList and glEndList.
Some people (including myself) might have coded them -- or something similarly named -- to easily create such a u32 array with raw FIFO commands.
So basicly, on the DS, a display list is a u32 array and nothing more. Sometimes hidden by functions.
July 2007
Bilou HomeBrew's Blog
by sylvainulg & 1 other (via)Design et (plus tard) réalisation d'un jeu de plateforme sur la Nintendo DS ... Aussi baptisé "repère d'un touche-à-tout" (j'aime)
June 2007
TONC: Contents
by sylvainulgTonc's tutorial on GBA hardware. If you're looking for 2D rotation matrices illustrated with metroid sprites, click the link ^_^
4 color rebellion » Cave Story Headed to GBA
by sylvainulg (via)another mimiga fan, with nice fanart at the bottom ^_^
May 2007
PAlib - Monky [Forum - PAlib-made Games]
by sylvainulgthat looks like a very great game. Graphics are from the game "Donkey Kong: King of Swing" on GBA.
The Incredible Machine bientôt sous DS?? - Le blog valeuf
by sylvainulgfrenchies working on a TIM port to the DS.
April 2007
*** GAMELAND SHOP *** - Supercard, M3 Perfect, G6 Lite, DS Xtreme, GBA Movie Player, Supercard DS One, M3 DS Simply, Swap Magic !
by sylvainulg & 3 othersc'est là que j'ai commandé mon matériel DS ... j'ai pas été déçu.
Drunken Coders
by sylvainulg & 1 otherHomebrew pour DS : articles, tutoriels, news, etc.
Nintendo DS homebrew : news, tutorials, etc.