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PUBLIC MARKS with tag nintendods

January 2008

gbadev.org :: View topic - Need help with effective VRAM setup

by sylvainulg
F and G can map anywhere in the first 128K. The catch is, they mirror in two places it should be possible to make F and G contiguous with A (neat mapping technique by cydrak, using the best of VRAM_OFFSET(x)) to offer 112+48K on BG areas plus 448K contiguous as spare (LCD).

gbadev.org :: View topic - DS to DS communication: need tests

by sylvainulg
mightymax is working on "liblobby", a DS-to-DS adhoc mode communication library.

ARM Information Center

by sylvainulg (via)
Tightly Coupled Memory (TCM) plays a significant role in optimizing programs on the ARM9 processor... Equivalent for the ARM7 is the WRAM where one can store code coming from the ROM to get faster execution ^_^

LemProject » Downloads

by sylvainulg
Lemmings on the DS, now with all the levels included ^_^

December 2007

Kukulcan - maouss DS

by sylvainulg (via)
dans la veine de "sokoban", kukulcan nous propose "maouss DS", un port du jeu CPC "touti rikiki, maouss kosto". à tester.

November 2007

Bilou HomeBrew's Blog

by cyborgjeff & 1 other
Design et (plus tard) réalisation d'un jeu de plateforme sur la Nintendo DS ... Aussi baptisé "repère d'un touche-à-tout" (j'aime)

September 2007

Le blog de Stravingo

by sylvainulg (via)
ka-boom, setsuzoku, DS weather, Treasures of Gaia ... que du bonheur ...

My Ketchup Is Dead

by sylvainulg (via)
a somewhat quiet blog from a belgian homebrew DS coder working on emulators (mainly)

beyond DS

by sylvainulg (via)
French guy doing nice DS homebrew game with the PAlib.

August 2007

Sander Stolks Projects

by sylvainulg (via)
The model converter and model viewer I created, both run on the Nintendo DS. People always talk about how nice portability would be for model tools, and the Nintendo DS is pretty damn portable! ;p Anyway, my model converter converts .x 3D models of a specific syntax to a .c file with an NDS display list array, which can be used in NDS programs and can be viewed in my model viewer. Do note that I didn't write support for normals in my converter program, but that could easily be added. For specific details on how these two programs work, I suggest you check the readme file. And/or the source code if you find that easier to understand; it being available and all.

gbadev.org :: View topic - Differing methods for making display lists...

by sylvainulg
the DS does not have OpenGL commands like glBeginList and glEndList. Some people (including myself) might have coded them -- or something similarly named -- to easily create such a u32 array with raw FIFO commands. So basicly, on the DS, a display list is a u32 array and nothing more. Sometimes hidden by functions.

July 2007

Bilou HomeBrew's Blog

by sylvainulg & 1 other (via)
Design et (plus tard) réalisation d'un jeu de plateforme sur la Nintendo DS ... Aussi baptisé "repère d'un touche-à-tout" (j'aime)

June 2007

TONC: Contents

by sylvainulg
Tonc's tutorial on GBA hardware. If you're looking for 2D rotation matrices illustrated with metroid sprites, click the link ^_^

4 color rebellion » Cave Story Headed to GBA

by sylvainulg (via)
another mimiga fan, with nice fanart at the bottom ^_^

May 2007

PAlib - Monky [Forum - PAlib-made Games]

by sylvainulg
that looks like a very great game. Graphics are from the game "Donkey Kong: King of Swing" on GBA.

April 2007

Drunken Coders

by sylvainulg & 1 other
Homebrew pour DS : articles, tutoriels, news, etc. Nintendo DS homebrew : news, tutorials, etc.

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