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PUBLIC MARKS with tag network



Wireshark · Go Deep.

by srcmax & 1 other
What's on your network?

Critical-Gaming Network - Blog - Save System Design pt.3

by sylvainulg (via)
Another interesting example of save system design is the Zelda series from A Link To The Past (SNES) onward (except Majora's Mask). In these games, you can pause and save at any time. But you cannot load from within the game.

Ruggedizing Mobile Applications | Mutually Human

by Spone
Improving user experience in unpredictable circumstances.


Social Login - Gigya's Documentation

by Xavier Lacot
Gigya is a social login / users management solution. This guide describes how to interact with social login platforms, and explains the workflow involved in Gigya's way of working


Critical-Gaming Network - Blog - A Crash Course In Innovation

by sylvainulg (via)
If you want to create video games to capture, express, and present your unique ideas then it’s clear that you’ll need some innovation to represent your uniqueness. And because innovation can also to solve problems, it helps us convey our ideas and experiences more effectively.

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