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PUBLIC MARKS with tag music

23 January 2014

Revolutions in Sound

by sbrothier
Explore and contribute to a living archive of club culture

20 January 2014

16 January 2014

Le Mouvement Straight Edge.

by toki
culture hardcore music

15 January 2014


by Krome
gh-quality format of your choice (MP3, FLAC, and more). Paying suppor

08 January 2014

03 January 2014

31 December 2013

30 December 2013

28 December 2013

20 December 2013

16 December 2013

8hacks - 8tracks Playlist Downloader

by sbrothier
An 8tracks playlist downloader for Windows & Mac

13 December 2013

08 December 2013

04 December 2013

Dinahmoe – We Are Interactive » This Exquisite Music Engine by Dinahmoe

by sbrothier
ThEME is based on the dynamic music engine we built for This Exquisite Forest (Google Creative Lab/Tate Modern).


by sbrothier
ThreeAudio helps you create music visualizations in Three.js, by exposing audio data in GLSL shaders. It can be used directly with Three.js or as a tQuery plug-in.


by sbrothier (via)
Harmogram is an serendipitous audiovisual multisensory experience that will change the way you perceive life and the universe…forever. — Chuck Norris

Making Audio Reactive Visuals — Airtight Interactive

by sbrothier
There are a few different ways to sync visuals to music: Manual – live controlling visuals with keyboard or midi controls. Sequencing – pre-analyzing the music and scripting an animation as a list of timecoded events. Midi Input –  if you have access to the music’s midi data, this can be a great way to drive visuals. Audio Reactive - code driven visuals that automatically adapt to a live audio input. Here I want to talk about the last method. This can be useful for “Hands Free VJing”, allowing you to sit back and have the visuals automatically sync, or in a video game where you want some part of the visuals to react to the soundtrack.

29 November 2013

Opus Codec

by sbrothier
Opus is a totally open, royalty-free, highly versatile audio codec. Opus is unmatched for interactive speech and music transmission over the Internet, but is also intended for storage and streaming applications. It is standardized by the Internet Engineering Task Force (IETF) as RFC 6716 which incorporated technology from Skype's SILK codec and Xiph.Org's CELT codec.

Novocaine: painless high-performance audio on iOS and OS X

by sbrothier
An analgesic for high-performance audio on the iPhone, iPad and Mac OS X. Really fast audio in iOS and Mac OS X using Audio Units is hard, and will leave you scarred and bloody. What used to take days can now be done with just a few lines of code.

WebRTC Experiments & Demos ® Muaz Khan

by sbrothier (via)
RecordRTC — A library for cross-browser audio/video recording RTCMultiConnection — A JavaScript library for streams renegotiation and sharing; multi-session establishment and much more. DataChannel.js — A JavaScript library for data/file/text sharing! Pre-recorded media streaming — Most demanded and useful feature!

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