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PUBLIC MARKS with tag mario

May 2015

January 2015

May 2014

January 2014

November 2013

Mario Monsters - Image

by sylvainulg (via)
I quite loved how NSMB wiiu had objects that affect how the level is lit. This concept art of a lightbulb/jellyfish mix just makes me wish I could read japanese.

October 2013

Full Screen Mario

by sylvainulg
full screen mario. Piek's gonna love it :)

August 2013

June 2013

Blue Yoshi - Super Mario Wiki, the Mario encyclopedia

by sylvainulg (via)
In the Game Boy Advance remake, Super Mario Advance 2: Super Mario World, a Yoshi will not change its color upon finding Yoshi's Wings. Also, once the Baby Blue Yoshi from Star World is found, Blue Yoshis can be found in lieu of where Green Yoshis normally are if Cape Mario hits a ? Block containing a Yoshi Egg.

May 2013

Index of /smb

by sylvainulg
Arne's hideout. Preparing Marne Bros.

April 2013

October 2012

ReMix: New Super Mario Bros. 'Plains, Capes and Turnips' - OverClocked ReMix

by sylvainulg (via)
Song(s): 'Aboveground BGM', 'Overworld BGM', 'Swimming BGM', 'Swimming BGM', 'Yoshi's Island' Xylophone: David Lindskog Marimba 1: Jackson Stevens Marimba 2: Kevin Matthews Marimba 3: Rose Martin Marimba 4: Chris Lundberg"

May 2012

January 2012

Tree Zone - Super Mario Wiki, the Mario encyclopedia

by sylvainulg
No common ennemies in the Tree Zone before you reach the final level that features a few paragoombas. Although some pests design in Mario Bros. arcade game have had a clear impact on some monster design, we mainly see novel characters here.

ReMix: Super Mario RPG: Legend of the Seven Stars 'Flubber Mountain' - OverClocked ReMix

by sylvainulg (via)
funny sounds, great beat. An epic moment in [ ] my introduction to the RPG genre.

December 2011

October 2011

September 2011

MD's Technical Sharing: January 2011

by sylvainulg (via)
"attempts due to a bug with Turbo Pascal CRT Unit that causes Runtime Error 200 when running on fast computer" "MARIO.PAS: The main application"

August 2011

January 2011

Super Mario Bros 3 Level Design Lessons « Significant Bits

by sylvainulg (via)
"The red Venus Fire Trap is also introduced here and — in typical Mario fashion — doesn’t respawn if killed and only comes out if Mario isn’t standing next to its pipe (or on top of it). Although the player can’t go down this particular pipe, the fact that an enemy emerges from it hints at the possibility of Mario being able to do the same."

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