public marks

PUBLIC MARKS with tags interface & usability

2013

Home | Konigi

by jdrsantos & 5 others
News, resources, and tools for interface designers

2012

Learning to Love Humans: Emotional Interface Design // Speaker Deck

by sbrothier
Humans, though cute and cuddly, are not without their flaws, which makes it a challenge to design for them. By understanding how the wet, mushy processor works in these hairy little devils, you can design interfaces and web experiences that will have them hopelessly devoted to your brand. Aarron will introduce you to the emotional usability principle—a design axiom that identifies a strong connection between human emotion and perceived usability.

2010

:ratio | user experience architects

by simon_bricolo
We help you create intuitive websites or applications and craft enjoyable experiences for your users. Based in Switzerland, we are a small and agile user experience agency. We are passionate about Information Architecture, Usability and Interface Design.

2009

Information Architects » Blog Archive » Designing Firefox 3.2

by sbrothier
In January 2000, T-Online asked us what we’d do if we could design a browser from scratch. Our answer was “Tabs”. Eight years later Aza Raskin, head of user experience at Mozilla, asked me what I think a new tab should look like. The answer after days of mailing back and forth: “Forget tabs!”

Official Google Blog: The evolution of Gmail labels

by sbrothier & 1 other
I love labels in Gmail. Most email programs use folders, which only let me put mail in one place at a time. With labels, I can organize mail in multiple ways. Combined with filters to automatically label incoming messages, Gmail offers powerful ways to organize email.

design|snips

by sbrothier & 4 others
collection snippets of good designb

Blog comments design considerations

by piouPiouM
Réfexions sur la structure et le design des commentaires d'un blog.

2008

Aza’s Thoughts » Ubiquity In Depth

by sbrothier & 1 other
Ubiquity is an experiment two parts. It’s both an interface and a development platform. Ubiquity 0.1 focuses on the platform aspects, while beginning to explore language-driven methods of controlling the browser.

Build a Website - Create a Blog - Squarespace

by sbrothier (via)
Squarespace is a unique publishing system for websites and blogs

disambiguity » About

by sbrothier & 2 others
This blog is where I share what I’m passionate about and what’s currently got my attention in the realm of User Experience (UX), User Centred Design (UCD), Information Architecture (IA), Interaction Design (IxD), and Usability. I’m particularly interested in where these things intersect with Social Design and have a great interest in how social environments online shape us and how we shape them, and how we as designers should be getting involved in improving our social experience online. My name is Leisa Reichelt. I do freelance contextual research and user centred design. I’m based in London but have quite a bit of experience working remotely.

2007

iPhone HIG

by mauriz & 2 others (via)
iPhone Human Interface Guidelines

LukeW: Primary & Secondary Actions in Web Forms

by fastclemmy & 3 others
I’ve had the pleasure of working with London-based usability firm Etre on several eye-tracking and usability studies focused on specific aspects of Web form design. One of these tests focused on the distinction between primary and secondary actions.

The Relentless Lisa Strausfeld

by sbrothier (via)
We interface with the award-winning information designer, who explains how her radical approach to data visualization incorporates real space and cyberspace

User Interface Design GmbH (UID) - Usability Engineering, Graphic Design, Software Development, Consulting

by sbrothier
Every second child between the ages of five and six has a very special playmate: a computer. Computer software manufacturers and providers for kids' websites make sure that their products are educational. At the same time, optimal usability should not be neglected, as kids do not only have a mind of their own, but also specific needs and requirements of an interactive system. In a study, User Interface Design GmbH (UID) now defines rules for usability engineering for and with kids.

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