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PUBLIC MARKS with tag html5

28 November 2012

Feuilleteur de livre en ligne

by emmanuelc
Feuilleter des extraits de livres en ligne : exit le Flash !

27 November 2012

23 November 2012

Angry Birds Chrome now uses the Web Audio API - The official Google Code blog

by sbrothier (via)
Last week Angry Birds for Chrome was updated to use the Web Audio API for all its in-game audio for Chrome users, which means Chrome users get the full Angry Birds experience, without any plugins. The Web Audio API supports a wide variety of use cases, including the high fidelity and low latency requirements of games. Users of other supported browsers will still get sound via Flash or HTML5 audio.

Fieldrunners Playing to the Strengths of HTML5 Audio and Web Audio - Bocoup

by sbrothier (via)
This week, we focused on incorporating sound into the Fieldrunners port. Lucky for us, in-browser audio support has come a long way in the past few years. Given that Google Chrome is a target browser, we were excited to have the opportunity to use the Web Audio API. Before we began, we wanted a clear understanding of what was possible with this new technology and how it compared to HTML5 Audio.

Developing Game Audio with the Web Audio API - HTML5 Rocks

by sbrothier
Audio is a huge part of what makes multimedia experiences so compelling. If you've ever tried watching a movie with the sound off, you've probably noticed this. Games are no exception! My fondest video game memories are of the music and sound effects. Now, in many cases nearly two decades after playing my favorites, I still can't get Koji Kondo's Zelda compositions and Matt Uelmen's atmospheric Diablo soundtrack out of my head. The same catchiness applies to sound effects, such as the instantly recognizable unit click responses from Warcraft, and samples from Nintendo's classics. Game audio presents some interesting challenges. To create convincing game music, designers need to adjust to potentially unpredictable game state a player finds themselves in. In practice, parts of the game can go on for an unknown duration, sounds can interact with the environment and mix in complex ways, such as room effects and relative sound positioning. Finally, there can be a large number of sounds playing at once, all of which need to sound good together and render without introducing performance penalties.

AreWePlayingYet? — A pragmatic HTML5 Audio test suite

by sbrothier & 2 others
This is an open and public initiative to bring more harmony into HTML5 Audio implementations. The specifications are missing some features and sometime leaves room for interpretation. We want to un-mute the Web and make Audio rock! If you feel the same, you can report browsers bugs, write tests, fill issues and join our conversation.

Real-time Convolution Effects

by sbrothier
The following illustrate a diverse range of effects which are possible using the convolution engine:

The State of HTML5 Audio - PhobosLab

by sbrothier
When I started to work on my JavaScript Game Engine back in October 2009, the biggest problems I encountered were with the new HTML5 Audio Element. The Canvas Element already worked nicely in all browsers that supported it at the time, albeit some were a little slow.

20 November 2012

17 November 2012

Lost and Found : Discover the black-and-white era in full color : The Picture Show : NPR

by gregg & 1 other
In the 1990s, photo historian Rich Remsberg made a wonderful discovery: In a trove of boxes headed for the trash, he found a view of American history like he'd never seen it. That is, America in color, as early as 1938. The photos Remsberg found had been separated from a much larger collection, housed at Indiana University. It had belonged to hobbyist photographer Charles W. Cushman. Fully reunified, the archive contains more than 14,000 photos spanning three decades we typically see in black and white — including one of the first known color photos of a freshly-painted Golden Gate Bridge.

14 November 2012

12 November 2012

26 October 2012

Kickstarter

by gregg
the @kickstarter team page is using HTML5 Video tags to get the job done, not animated gifs.

25 October 2012

23 October 2012

20 October 2012

Clouds Over Cuba

by gregg
CloudsOverCuba.com is an immersive experience that documents the full story of the Cuban Missile Crisis in riveting detail, beginning in 1959 when Soviet missiles were discovered in Cuba and continuing on until the missiles are removed in October 1962. In addition, users get a chance to navigate a thought provoking fictional “What if” scenario, showing how the world might be different today had the crisis had escalated into nuclear war. Leveraging HTML5, Javascript and web socket technology, Clouds Over Cuba exhibits an unprecedented integration of desktop and mobile platforms for the documentary film format

17 October 2012

16 October 2012

krpano.com

by gregg
The krpano Viewer is a small and very flexible high-performance viewer for all kind of panoramic images and interactive virtual tours. The viewer is available as Flash and HTML5 application. The viewer is designed for the usage inside the Browser on Desktop (Windows, Mac, Linux) and on Mobiles/Tablets (iPhone, iPad, Android, ...).

15 October 2012

Vibéo - un lecteur vidéo accessible

by Monique

Vibéo est né suite à un problème récurrent que nous avions qui était le besoin d'un lecteur vidéo accessible HTML5 qui respectait les standards du SGQRI 008-01.