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PUBLIC MARKS with tag games

April 2014

IT plays starring role at CineGlobe Film Festival | iSGTW

by sbrothier
Last month, the Tribeca Film Institute (TFI) organized a hackathon at CERN as part of the CineGlobe International Film Festival. The event saw filmmakers, artists, and storytellers descend upon Geneva, Switzerland, but also computer programmers, web developers, and videogame designers. The 42 participants from across the globe worked day and night to produce a range of exciting media works. Each team contained at least one member who could code and these skills were put to use to create games, apps, and other interactive experiences.

PHYLO: THE TRADING CARD GAME | The PHYLO(MON) PROJECT

by sbrothier & 1 other (via)
Phylo is a project that began as a reaction to the following nugget of information: Kids know more about Pokemon creatures than they do about real creatures*. We think there’s something wrong with that. Apparently, so do many others.

March 2014

Ether One™ | White Paper Games

by gregg
Ether One™ is a first person adventure that deals with the fragility of the human mind. There are two paths in the world you can choose from. At its core is a story exploration path free from puzzles where you can unfold the story at your own pace. There is also a deeper, more adventurous path in which you can complete complex puzzles to restore life changing events of the patient's history in order to help the validation of their life. The choice is left to you.

TEASER | Netwars

by sbrothier & 1 other
Within a few minutes after a nationwide blackout, life in the metropolises collapses. Famines, lootings and riots follow. It bears resemblance to a scenario of a nuclear warfare movie. Yet, you don’t need a bomb to induce such a catastrophe. Merely a computer would be sufficient. The digital war affects every one of us, and it’s happening right now as we speak.

1979 Revolution - 1979 The Game

by sbrothier & 1 other
NAVIGATE THE GRITTY WORLD OF A REVOLUTION IN THIS ACTION ADVENTURE VIDEO GAME! SURVIVE THE STREETS AND BE AWARE OF WHO YOU CAN TRUST IN A CITY UNDER SIEGE The gaming veteran that helped create the cinematic look and feel for Grand Theft Auto III, Vice City, San Andreas, Max Payne I & II, Midnight Club Franchise, Manhunt, Red Dead Revolver, The Warriors, Alan Wake, and Homefront is now breaking new ground in gaming with the suspenseful action/adventure thriller 1979 Revolution.

Koe (声) - A JRPG with Japanese at the core of gameplay by Jitesh Rawal — Kickstarter

by sbrothier
Koe is an introduction to the Japanese language in a game reminiscent of traditional JRPGs like Final Fantasy and Pokemon.

Opinion: What games can learn from experimental theater | Polygon

by sbrothier & 2 others
The first time I attended Sleep No More I realized that I had found exactly what I had always wanted video games to become, but couldn't quite articulate until I experienced it. The show, an immersive theater performance which turns the audience into ghostly voyeurs stuck in the middle of a noir-tinged retelling of Macbeth, is a masterpiece of environmental storytelling.

About Gone Home | The Fullbright Company

by sbrothier
“I didn’t realize it until now, but I’ve been waiting for Gone Home for as long as I’ve been a gamer.” -Marty Sliva, 1Up.com

Home » Dear Esther

by sbrothier & 2 others
A deserted island... a lost man... memories of a fatal crash... a book written by a dying explorer

February 2014

Nothing To Hide

by gregg
an anti-stealth game where you are your own watchdog.

Nothing To Hide: an anti-stealth game where you are your own watchdog.

by gregg
Why do you need privacy—do you have something to hide? That's the rationale behind the total-surveillance-accepting society in anti-stealth game Nothing To Hide.

Moirai - An Indie Game | Game Jolt

by gregg
The townsfolk tell you that a woman named Julia has gone missing. You venture out into the cave just beyond the village looking for her. You're given a knife to protect yourself. What you find there may surprise you. Moirai is an experimental, first person game created by Chris Johnson, Brad Barrett and John Oestmann.

Banshee's Last Cry | A Thrilling Visual Novel

by gregg
Banshee’s Last Cry is a thrilling visual novel that takes readers on a deadly thrill ride of murder and deception. Set in a snowed in hotel lodge during Christmas, vacationers find themselves caught up in a murderous “whodunit” game when someone winds up dead. Local legend tells of a banshee whose screams can rip through flesh, but, is the killer really a deadly monster or the work of a madman?

Open Source Digital Katana with Real-Time Tracking and SDK by Paul Taylor — Kickstarter

by sbrothier
A digital training Katana (Bokken) that is able to track motion in real time on a wirelessly connected PC. Zombie Apocalypse Certified!

CLANG by Subutai Corporation — Kickstarter

by sbrothier (via)
Hi, Neal Stephenson here. My career as an author of science and historical fiction has turned me into a swordsmanship geek. As such, I'm dissatisfied with how swordfighting is portrayed in existing video games. These could be so much more fun than they are. Time for a revolution.

January 2014

ANTOINE BAUZA

by sbrothier (via)
FREELANCE GAME DESIGNER, WRITER, CREATIVE CONSULTANT

Tokaido » Funforge - Du fun et des jeux de société.

by sbrothier
ienvenue sur le Tokaïdo, la légendaire route de la Mer de l’Est reliant Kyotô à Edô. Vous démarrez ici un extraordinaire voyage initiatique au cours duquel vous allez découvrir mille merveilles. Sachez prendre le temps de contempler les somptueux panoramas qui s’offrent à vous : entre majestueuses montagnes, paisibles littoraux et vastes rizières, laissez la course de vos pinceaux encrer vos souvenirs

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