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PUBLIC MARKS with tag games

September 2013


by gregg
Play Dot To Dot! It's the most fun you can have with your pants on!

Kentucky Route Zero

by gregg
Kentucky Route Zero is a magical realist adventure game about a secret highway in the caves beneath Kentucky, and the mysterious folks who travel it.

Outlast on Steam

by gregg
Hell is an experiment you can't survive in Outlast, a first-person survival horror game developed by veterans of some of the biggest game franchises in history. As investigative journalist Miles Upshur, explore Mount Massive Asylum and try to survive long enough to discover its terrible secret... if you dare.

August 2013

Gone Home: A Story Exploration Video Game

by gregg
Gone home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.

Opinion: What games can learn from experimental theater | Polygon

by gregg & 2 others
I didn't realize what I want from video games until I saw experimental theater.

RETROBASE.NET - Videogame preservation since February 2000

by jdrsantos
RETROBASE.NET features the greatest and most complete databases for classic videogames with screenshots and release details that can be found on the Internet. Many individuals spent large amounts of their time to preserve this part of videogame history from being lost forever. We are trying to cover all platforms as accurate as possible.

July 2013

the vortex — milkred

by sbrothier & 1 other
Vortex is a game that empowers you to change how you are identified by networks. The ‘Internet’ does not exist. Originally conceived as a shared collective experience of ‘inter-networks’, today it is a mass of overlapping filter bubbles. These bubbles curate us into data-objects to be consumed and purchased by advertisers.  Browsing is determined by your consumer profile. Media-mining companies exploit invasive technologies such as IP tracking, geo-locating and cookies to create specific advertisements targeted to individuals. What you see, hear and the feeds you receive are gathered from your friends list, emails, online purchases, etc. Content presented to you is neither freely chosen nor objectively shown.

June 2013

Hide & Seek - Inventing new kinds of play

by gregg
Hide&Seek make social games and playful experiences. We expand the boundaries of play, reaching out into public space, new technologies, culture and media.

Build with Chrome

by sbrothier & 1 other
Let's Build. Explore the map, find a plot and start building. Check out the house rules before getting started. LEGO, the LEGO logo and the Brick and knob configurations are trademarks of the LEGO Group. ©2012 The LEGO Group. All rights reserved.

Agents With Faces - What Can We Learn From LEGO Minifigures?

by sbrothier (via)
Abstract—Emotional facial expressions are essential for agents. The LEGO company developed hundreds of facial expressions for their Minifigures, which are often the centerpiece of LEGO construction. We investigate and present a summary of the development of the facial expression for all LEGO Minifigures that were released between 1975 and 2010. Our findings are based on several statistical tests that are performed on data gathered from an online questionnaire. The results show that the LEGO company started in 1989 to dramatically increase the variety of facial expressions

BPS Research Digest: LEGO figures are getting angrier

by sbrothier
Nevermind increasingly violent video games or the ever-present danger of an uncensored internet, a far more insidious and unexpected change is afoot that could be affecting our children's emotional development. Researchers have discovered that the faces on LEGO Minifigures are becoming increasingly angry and less happy. Combined with a trend towards more combat-related LEGO themes, a team led by Christoph Bartneck at the University of Canterbury said "we cannot help but wonder how ... this impacts how children play."

Hexagonal Grids

by sbrothier & 1 other (via)
Hexagonal grids are used in some games but aren’t quite as straightforward or common as square grids. I’ve been collecting hex grid resources for nearly 20 years, and wrote this guide to the most elegant approaches that lead to the simplest code, largely based on the guides by Charles Fu and Clark Verbrugge. I’ll describe the various ways to make hex grids (I’ve counted 74 so far!), the relationships between them, as well as some common algorithms. Many parts of this page are interactive; choosing a type of grid will update diagrams, code, and text to match.

'Framed' Hands-On Preview - Putting the Pieces Together | Touch Arcade

by sbrothier
Our gameplay session was just ten minutes long, but polished and promising; it was the first six chapters of an eventual experience that lead coder Josh Boggs described as “movie-like,” both in its length and its mood.

May 2013

Assassin's Creed: Revelations

by tyteu
the trailers of Assassin's are the best

April 2013

Les jeux vidéo violents rendent agressifs

by tyteu
C’est désormais prouvé. Selon une étude française, la pratique de jeux vidéo violents rendrait plus violent et agressif. Et « lorsqu’on fait jouer des personnes pendant trois jours consécutifs, on observe une augmentation linéaire des comportements agressifs », ajoute le professeur à l’origine de l’étude.

What happens when pirates play a game development simulator and then go bankrupt because of piracy? | Greenheart GamesGreenheart Games

by gregg
What happens when pirates play a game development simulator and then go bankrupt because of piracy?

PUBLIC TAGS related to tag games

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