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PUBLIC MARKS with tags games & sounds


Web Audio

by sbrothier
The Web Audio API introduces a variety of new audio features to the web platform. It can be used with the canvas 2D and WebGL 3D graphics APIs for creating a new generation of games and interactive applications. The API is capable of dynamically positioning/spatializing and mixing multiple sound sources in three-dimensional space. It has a powerful modular routing system, supporting effects, a convolution engine for room simulation, multiple sends, submixes, etc. Scheduled sound playback is provided for musical applications requiring a high degree of rhythmic precision. Realtime analysis / visualizer support and direct JavaScript processing is also supported.

Angry Birds Chrome now uses the Web Audio API - The official Google Code blog

by sbrothier (via)
Last week Angry Birds for Chrome was updated to use the Web Audio API for all its in-game audio for Chrome users, which means Chrome users get the full Angry Birds experience, without any plugins. The Web Audio API supports a wide variety of use cases, including the high fidelity and low latency requirements of games. Users of other supported browsers will still get sound via Flash or HTML5 audio.


Auditorium - Index

by sbrothier & 7 others
We are ecstatic to announce the release of Auditorium for the low price of $10.99! The full version is the culmination of over 7 months work resulting in an incredible 70 plus levels spread across 15 acts. You can find more information on the ' buy it now ' page.


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