September 2006
The Nebula Device
by nachilau & 1 otherThe leading Open Source 3D game and visualisation engine used in dozens of commercial games and professional visualisation applications released worldwide
Realm Crafter MMORPG Engine
by nachilauThe realm crafter engine allows you to design, create and publish your very own MMORPG game
August 2006
MicroPather
by nachilauMicroPather is a path finder and A* solver (astar or a-star) written in platform independent C++
Apocalyx Game Engine
by nachilauAPOCALYX is a 3D engine written in C++ that uses the OpenGL API, OpenAL, Lua and other open source libraries.
An article talk about the differences between managed and unmanaged DirectX
by nachilauAn good article that explain the differences between the managed and unmanaged DirectX. Also provide example to show how to use it.
A good example for implementing a 4x4 matrix inverse function
by nachilauA soruce code from intel about implementing a 4x4 matrix inverse function. It actually works!
The game creator.com
by nachilauContains a lot of game development tool information. Mainly work with DarkBasic.
Official Blitz WebSite Tool box link
by nachilauThe official Blitz website which contain a list of tool for game development. However, some of the link is not in english.
Manipulating Directories in C++
by nachilauContains information about how to manipulating directories in C++
July 2006
Developer Image Exchange
by nachilauContains a lot homebrew game developer 3D Engine, tools, program screenshots.
DirectX 9 Profiling Information
by nachilauContains some profiling information about DirectX 9 and the information about how expensive of of each API calls
Linderdaum Engine
by nachilau & 1 otherThe Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in C++. It uses OpenGL 2.0 and GLSL and has a lot of modern features which can be found in high-end commercial 3D engines
June 2006
May 2006
An open source managed DirectX engine
by nachilauAn open soruce managed DIrectX engine. It will be a good exmaple to learn how to write an engine using DirectX