public marks

PUBLIC MARKS with tags dev & cocoa

2009

2008

http://golden-braeburn.com

by nhoizey
Golden % Braeburn enables independent Macintosh developers to sell their creations with the minimum of fuss and expense. We provide our clients with the Cocoa source code for an in-application storefront and a back-end server, customer and accounting management tools, and our license-key generation and verification framework.

Blackhole Media - Code

by nhoizey
Sometimes we code neat chunks of code which we consider cool enough to be shared. Most code here is cocoa, our weapon of choice

Cocoa Programming FAQ

by nhoizey & 2 others
These are the problems and solutions that I discovered while writing my first Cocoa program for Mac OS X

Games

by nhoizey
The Macintosh is a great platform for games, with a wide range of options and technologies for game developers. With OpenGL, OpenAL, Velocity Engine, and the Mac OS X development and performance optimization tools, you have everything you need to build or port exciting and compelling games.

Cocoa Literature

by nhoizey
Articles about programming in Cocoa are many and in many places. The majority of them are of very high quality.

The Media Computing Group : Multi-Touch Framework

by nhoizey
MultiTouch.framework is a native Cocoa multi-touch framework for Mac OS X. It uses the default event handling system and the responder chain of the operating system, providing a familiar application programming interface to Mac OS X developers.

Matt Legend Gemmell – Cocoa Source Code

by nhoizey
This page contains some of my Cocoa/Objective-C source code for fellow Mac OS X developers.

Matt Legend Gemmell – Get rid of your code with Leopard

by nhoizey
new and improved APIs which may be of interest to Cocoa application developers. I’m going to classify these in terms of what you can do with them, rather than by class-name or other such relatively obscure aspect, and I’ll include some screenshots whe

Sparkle - Trac

by nhoizey & 4 others
Sparkle is a module that developers can stick in their Cocoa applications (five-step install!) to get instant self-update functionality.

BecomeAnXcoder | CocoaLab

by nhoizey
Bert Altenburg, author of AppleScript for Absolute Starters, in co-operation with Alex Clarke and Philippe Mougin, has released a book for newcomers to Cocoa programming using Objective-C and XCode.

2007

Sparkle

by marco & 1 other
Sparkle is a module that developers can stick in their Cocoa applications (five-step install!) to get instant self-update functionality.

Cocoa Dev Central: Learn Cocoa

by nhoizey
This tutorial shows you how to create your first Cocoa app. It assumes no previous experience with programming or Xcode.

2006

Project:Omega - O'ReillyNet-Fr - Scripting - Scripter Cocoa avec F-Script

by nhoizey (via)
Nous voyons beaucoup d'agitations de la communauté open-source autour de Mac OS X. Un des projets qui m'a tapé dans l'oeil est celui de Philippe Mougin : F-Script. Cette couche de scripting, orientée objets et légère, fournit un accès interactif aux frameworks Cocoa et aux objets personnalisés. Je vous présente ce tutoriel comme un élément de notre exploration de Cocoa et des outils qui s'y apparentent.

F-Script Home

by nhoizey & 4 others (via)
F-Script is a lightweight open-source scripting layer specifically designed for the Mac OS X object system (i.e. Cocoa). F-Script provides scripting and interactive access to Cocoa frameworks and custom Objective-C objects. It aims to be a useful and fun tool for both beginners and experts, allowing interactively exploring, testing and using Cocoa-based objects and frameworks.

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nhoizey
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marco
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