public marks

PUBLIC MARKS with tags crowd &

25 February 2006 20:00

Game/AI: Crowd Densities revisited

by bcpbcp (via)
In the comments thread on Greg's welcome post back last September, we had a bit of a chat about achieving real-world crowd densities on next-gen platforms. If you haven't yet seen Capcom's Dead Rising, it's worth checking out the new official trailer released last Friday - I count possibly 100+ NPCs on screen in dense urban environments, with no apparent interpenetrations and quite a bit of animation going on.

PUBLIC TAGS related to tag crowd

2006 +   animation +   blog post +   dead rising +   gameai +   multidão + +  

Active users

last mark : 25/02/2006 20:06