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PUBLIC MARKS with tags cpp & programming



Main Page - Open Watcom

by jdrsantos & 1 other
Open Watcom is a project of the open source community to maintain and enhance the Watcom C, C , and Fortran cross compilers and tools.

MinGW - Home

by jdrsantos & 2 others
MinGW: A collection of freely available and freely distributable Windows specific header files and import libraries combined with GNU toolsets that allow one to produce native Windows programs that do not rely on any 3rd-party C runtime DLLs.


Simplified Wrapper and Interface Generator

by jdrsantos & 2 others
SWIG is a software development tool that connects programs written in C and C++ with a variety of high-level programming languages. SWIG is used with different types of languages including common scripting languages such as Perl, PHP, Python, Tcl, Ruby an

Code::Blocks IDE - Open Source, Cross-platform Free C IDE

by jdrsantos & 5 others
Code::Blocks is a free C IDE built to meet the most demanding needs of its users. It is designed to be very extensible and fully configurable. Finally, an IDE with all the features you need, having a consistent look, feel and operation across platforms. Built around a plugin framework, Code::Blocks can be extended with plugins. Any kind of functionality can be added by installing/coding a plugin. For instance, compiling and debugging functionality is already provided by plugins!

Digital Mars C, C and D Compilers

by jdrsantos & 3 others
Digital Mars C and C Compilers for Win32, Win16, DOS32 and DOS. Fastest compile/link times, powerful optimization technology, Design by Contract, complete library source, HTML browsable documentation, disassembler, librarian, resource compiler, make, et


Boost to Python

by YukuanBlog


by YukuanMark
With its time complexity of O(n log(n)) heapsort is optimal. It utilizes a special data structure called heap. This data structure is explained in the following.

Games from Within: Exploring the C++ Unit Testing Framework Jungle

by YukuanMark & 1 other
One of the topics I've been meaning to get to for quite a while is the applicability of test-driven development in games. Every time the topic comes up in conversations or mailing lists, everybody is always very curious about it and they immediately want

CppUnitLite2 1.1

by YukuanMark
About a year ago, I wrote an article comparing <layer id="google-toolbar-hilite-18" style="background-color: Cyan; color: black;">unit</layer> <layer id="google-toolbar-hilite-21" style="background-color: Fuchsia; color: black;">test</layer> frameworks th


Re: 請問在何種狀況下會考慮使用exception?

by YukuanBlog
就大部分的軟體系統而言,想在程式還沒完成時就知道效率的瓶頸在哪?無異是緣木求魚!在應該使用 Exception 時就使用,在程式還沒正確之前,效率再高都是枉然。

Re: 有沒有好的機制來判斷物件是否已被 delete

by YukuanBlog
如果整個程式都是由我一個人開發的話(包括使用的 Library),通常是不必動用到這類的工具。


by YukuanBlog
Assertion 的使用目的,就是要防止客戶對程式庫的誤用。以 Design by Contract 的原則再加上 OOP 的術語,簡單說來:就是要確保物件在執行操作或行為後還要維持其內部狀態的正確。


VST Audio Effect Plugins in C++

by yuconner
Introduction: VST Audio Effect Plugins in C++ Tutorial

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