February 2011
Melding storytelling and social gaming | FutureBook
Digital fiction company Failbetter Games provide a case study of their game Echo Bazaar, how it works, engages an audience and ultimately is monetised. Some great ideas for publishers to consider: New media developments affect the way we read, and publishing is battling to keep up.
i-Docs
In an era of pervasive computing, social media and a networked ‘information society’, digital documentary is embracing new forms. Web-docs, docu-games, photo-reportages, trans-media projects and locative narratives are developing new languages of factual communication that challenge the established linear narrative of documentary.
December 2010
The Renaissance of the Interactive Book | UX Magazine
ust as touchscreen smartphones have done in the past few years, tablets offer new opportunities in productivity, entertainment, social networking, healthcare, and a host of other domains. Tablets also give new life to existing media. Specifically, there has been an unexpected resurgence in the interactive book.
November 2010
Scénariser Sacrée montagne – Retour sur l’atelier de Doc Circuit Montréal 2010 « Le blogue ONF.ca
Comme l’a expliqué Hugues, si on compare avec le processus de création d’un long métrage, une des particularités des productions interactives est que la phase de « développement » en est plutôt une de pré-production. Dans le cas de Sacrée montagne, il ne se sera écoulé qu’un mois et demi entre la formation de l’équipe bicéphale et le début du chantier de création Web. Pour que le producteur puisse avoir en main une ébauche solide du projet à faire valider pour passer en phase de production, les créateurs Web doivent déjà entamer l’étape de programmation du projet. Alors que pour le long métrage le montage des éléments se fait en fin de parcours, en création interactive il commence dès la phase d’exploration. Les décisions scénaristiques doivent donc être prises et confirmées très tôt dans l’échéancier de production.
TFI :: Future Docs: Creating Documentaries Across Platforms
I like the suggestion of Jennifer Wilson of the Project Factory in Australia, who notes we should think of all the new digital platforms and tools as colors in your storytelling palette.
October 2010
Advancing the Story The 10 laws of multimedia
“To be great, multimedia has to make the story better than it would be in a legacy form,” Al Tompkins said.
May 2010
Traditional Ways Of Judging ‘Quality’ In Published Content Are Now Useless | paidContent
Ben Elowitz (@elowitz) is co-founder and CEO of Wetpaint, a platform for social web sites, and author of the Digital Quarters blog. Prior to Wetpaint, Elowitz co-founded Blue Nile, the online retailer of luxury goods. He is also an angel investor in various media and e-commerce companies.
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