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PUBLIC MARKS with tags conceptual & storytelling

February 2011

Observations on film art : The eye’s mind

by HK
One blog about eyes deserves another–actually a couple more. These entries, however, won’t be about actors’ or characters’ eyes. They’re about yours and mine.

Melding storytelling and social gaming | FutureBook

by HK
Digital fiction company Failbetter Games provide a case study of their game Echo Bazaar, how it works, engages an audience and ultimately is monetised. Some great ideas for publishers to consider: New media developments affect the way we read, and publishing is battling to keep up.

September 2010

Storyplanet » Five types of interactive narratives

by HK & 1 other
Marie-Laure outlines a number different models for interactive storytelling. I have boiled it down to five models, which I think are a great starting point when you are planning your interactive project. This is how they look:

July 2010

Le mariage de l'info et du jeu vidéo - LeMonde.fr

by HK
et si, pour aller plus loin, le web-journaliste utilisait le jeu vidéo comme un nouvel outil ? Ces dernières années, on a assisté au développement tous azimuts des serious games, des jeux vidéo dotés d'une "intention sérieuse" : pédagogie, formation, recrutement, marketing… Et pourquoi pas information ?

May 2010

igda game writers special interest group » Blog Archive » Foundations of Interactive Storytelling

by HK
Stories have most likely been part of the human experience from the earliest days of language, but until recently the storytelling medium has been largely static. Barring different versions of the same story, any given tale unfolds the same way every time one reads it.

Games and stories | Technology | guardian.co.uk

by HK
At BarCamp Brighton last weekend, Alternate Reality Game developer Adrian Hon held a session on games and stories. His company's storytelling experiment, We Tell Stories, in association with Penguin, kicked off yesterday, and thus his talk was a timely retrospective on the relationship between narrative and interaction.

eLearn: Feature Article - Using Digital Storytelling for Creative and Innovative e-Learning

by HK
To achieve emotional movement, McKee proposes five stages for designing the "spine" of a story: 1) inciting incident, 2) progressive complications, 3) crisis, 4) climax, and 5) resolution.

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last mark : 08/02/2011 07:34