January 2007
About the Book - Designing Interfaces
by krachot & 14 others (via)Designing Interfaces: Patterns for Effective Interaction Design is an intermediate-level book about interface and interaction design, structured as a pattern language. It features real-live examples from desktop applications, web sites, web applications, mobile devices, and everything in between.
Turning the Pages™, the British Library
by MUMMY & 22 others, 2 commentsOnline historycal graphic books
November 2006
October 2006
September 2006
August 2006
CafePress.com : Create, Buy and Sell Unique Gifts, Custom T-Shirts and More
by jackiege & 14 othersCafePress.com is an online marketplace that offers sellers complete e-commerce services to independently create and sell a wide variety of products, and offers buyers unique merchandise across virtually every topic. Launched in 1999, CafePress.com has emp
July 2006
June 2006
May 2006
April 2006
March 2006
Embedded System Design
by YukuanBlog對一些小型的應用而言,把 OS 納入系統中,不但多耗用硬體資源,還可能使系統的複雜度增加了許多。
「甚麼情況下才需要把 OS 安置到 embedded system 內?」--這是一個好的思考點。
The 20' By 20' Room: John Kirk's Design Patterns of Successful Roleplaying Games
by bcpbcp (via)John Kirk has written a book, Design Patterns of Successful Roleplaying Games, in which he tries to catalogue successful game mechanics, why they work, and when (and when not) to use them. Design patterns are a communication tool from software development -- the idea is that successful projects will tend to have recurring patterns, and that by naming and describing them and the situations that call for their use, we can make it easier to turn tacit, experiential knowledge into a teachable skill.