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March 2006

IndieGameDev :: New Book: Physics for Game Programmers

by bcpbcp (via)
Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming�even if you don�t have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats. This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You�ll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.

October 2005

Terra Nova: Nested Worlds

by bcpbcp
Python is a programming language often used to script games. Scripts are the bit of code where most game developers romp, it is the stuff separating the 'game engine' from the elves-in-tights that dance across your screen. Scripts make the elves dance and protect (somewhat) developers from the detail of the orcs-turning-creaking-cranks in the game engine.

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last mark : 04/03/2006 14:23