Sponsorised links
March 2006
January 2006
Raph Koster's Home Page | Moore's Wall: Technology Advances and Online Game Design
This talk was given as part of an IBM Games on Demand webcast conference.
“We should remember that 90% of the online game players out there are playing a game that was not developed by a professional: they’re playing CounterStrike, which was user-created.”
November 2005
Online Worlds: The Forms of Things Unknown |Raph Koster's Home Page
"I gave this talk at one of the monthly IGDA chapter meetings in San Diego"
Habitat Chronicles: SOP II Presentation Slides
Secondary Virtual Item Market implies Real World Value and that implies that it is Real World Property and, by extension, subject to real world property laws.
Web Essentials '05: Bringing a Web conference to the Web, by Jeffrey Veen
"Last week I spoke at Web Essentials '05, an invigorating conference in Sydney, Australia. The folks attending were so engaged and excited"
Zen of Design»Blog Archive » AGD Summary Part 4: My Casino Talk
What Vegas Can Teach MMO Designers
Sponsorised links
October 2005
DiGRA 2005 Conference of the Digital Games Research Association (Janet H. Murray)
The Last Word on Ludology v Narratology; The Future of Electronic Games: Lessons from the first 250,000 years
Games * Design * Art * Culture - Greg Costikyan
Recent Presentations: games and storytelling, create new game styles
The Future of games is Casual - Conference Material from Brian Robbins - FuturePlay 2005
Há link para história dos jogos casuais (pré-internet)
1
(14 marks)
