January 2006
Gun & The Two-Minute Rule
" When you're writing these scenes, he continued, always remember there's a player sitting on that button just waiting for an excuse to punch it"
December 2005
The Gamer as Artiste
Can games be something more than games? Can they move people emotionally or intellectually in the manner of great art?
November 2005
October 2005
Sir, the Gamers Are Revolting!
"A Force More Powerful" teaches players the strategy of nonviolent conflict
Indie Gamers Hit the Right Buttons
Startup design outfits are staking their claim to a small-but-growing market niche - so-called "casual games"
Microsoft Seeds the Indie-Game Ecosystem
Instead of just dealing with industry heavyweights, its courting independent developers.
The serious side of games
Leading thinkers on the social, intellectual, economic or legal aspects of online games
Indy label for games
Manifesto Games, a new venture to build a strong and viable independent game industry
September 2005
August 2005
Chasing the dream
As video gaming spreads, the debate about its social impact is intensifying
July 2005
Girlguiding as a serious game
There are lots of basic game design patterns evident in Girlguiding: from learning by doing, to levelling up, trading, socialising, and collecting...
A Few Good G-Men
a Half-Life 2 adaptation of a scene from the movie A Few Good Men
The Long Tail of videogames
"...system compatibility is a major barrier to entry for all but the newest mainstream releases"
How to Be Your Own Godfather
Brando - "It's the audience, really, that's doing the acting."
Unreal: Celebrity Deathmatch
"...because players themselves can tweak the game's graphics, it's a prime platform for modifications"
Podcasting for the XBox 360?
"Doesn't it make sense to deliver machinima film festivals to gamers who would subscribe"











