public marks

PUBLIC MARKS with tag 3d

July 2013

June 2013

GLOW

by sbrothier
GLOW is a WebGL wrapper GLOW let's you focus on shaders GLOW has very little overhead GLOW is open-source

Normal Map Photography

by sylvainulg (via)
if "Another World" was born past 2010 :)

MeshLab

by sbrothier & 1 other
MeshLab is an open source, portable, and extensible system for the processing and editing of unstructured 3D triangular meshes. The system is aimed to help the processing of the typical not-so-small unstructured models arising in 3D scanning, providing a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of meshes. The system is heavily based on the VCG library developed at the Visual Computing Lab of ISTI - CNR, for all the core mesh processing tasks and it is available for Windows, MacOSX, and Linux. . The MeshLab system started in late 2005 as a part of the FGT course of the Computer Science department of University of Pisa and most of the code (~15k lines) of the first versions was written by a handful of willing students. The following years FGT students have continued to work to this project implementing more and more features. The proud MeshLab developers are listed here. This project is actively supported by the 3D-CoForm project. Other projects that have previously supported MeshLab are listed here.

May 2013

Sensors - 3D Scan by Kinect

by sbrothier
Kinect can measure the 3D shape through an infrared projector and sensor part, which scatters and receives laser beams. It also has RGB camera, which can detect the color and texture of an object. It means that I can use it as a 3D scanner.

Hot Pop Factory - 3D Printed Jewelry

by sbrothier
For us, process is at the heart of it all. The idea of Iteration has been instilled in our brains since first year architecture school. With Hot Pop Factory, we are applying the same philosophies to a smaller scale - jewelry. For all the ideas that were too complex, expensive, impractical or just too wild to construct into buildings, we want to make into 3D Printed wearable ART.

Japanese photo booth will let you print a 3D model of yourself | The Verge

by sbrothier
3D printing can be used for everything from building parts for rocket ships to printing dinosaur bones, but a company in Japan will soon be using the technology for something a bit more ordinary: to replace the humble photo booth. A temporary pop-up booth will be launching at the Eye of Gyre exhibition in Japan on November 24th, and will be open until January 14th of next year. The idea is similar to a regular photo booth, only instead of receiving a string of photos, you'll get a miniature, action figure-style 3D model.

Personalized 3D Printed Pez Dispenser Featuring Your Own Head

by sbrothier
I never thought a Pez dispenser article would fall into the category of technology, but this definitely does. Surely you remember eating Pez candy when you were young. The little candies get loaded into the dispenser, and when you pull the head back, the candy pops out. It was one of my favorites when I was a kid. How would you like to have a Pez dispenser featuring your own head on top? It could be the most personalized candy dispenser ever.

Fill in the bauble: Bi-Ying Miao and Matt Compeau’s 3D jewelry line breaks boundaries | Style | Life | National Post

by sbrothier (via)
Fill in the bauble: Bi-Ying Miao and Matt Compeau’s 3D jewelry line breaks boundaries

Imprimez votre robot chez vous ! | AMUSEMENT.NET

by sbrothier
Fabriquez votre propre robot humanoïde grâce à votre imprimante 3D ! Gael Langevin est en train de créer un robot imprimé en 3D dont les plans sont open source et disponible sur Thingiverse. InMoov est toujours en train d’être construit mais vous pouvez d’ores et déjà imprimer les épaules, biceps et mains du robot. Les autres parties seront disponibles au fur et à mesure de l’avancement de Gael. En plus d’une imprimante 3D, vous aurez besoin d’Arduino, de servo moteurs, de batteries et d’une bonne dose de patience pour venir à bout de ce projet.

auduno/headtrackr · GitHub

by sbrothier & 1 other (via)
headtrackr is a javascript library for real-time face tracking and head tracking, tracking the position of a users head in relation to the computer screen, via a web camera and the webRTC/getUserMedia standard. For a demonstration see this video or try out some of the examples with a laptop that has a camera and a browser that has camera webRTC/getUserMedia support (for instance Opera 12). For an overview of browsers supporting the getUserMedia standard see http://caniuse.com/stream.

Move a Cube With Your Head or Head-Tracking with WebGL - Learning Three.js

by sbrothier
This post is about head tracking and how to use it in 3D. It is surprisingly easy to do with the suitable libraries. We will experiment with headtrackr.js and three.js. headtrackr.js is a nice library from auduno to do head tracking in the browser. You will learn how to do head tracking in webgl in only 20lines of javascript. I love the web and how easy it is :)

See how three-dimensional printing, laser cutting and other innovative technologies are changing the face of furnishings

by sbrothier
See how three-dimensional printing, laser cutting and other innovative technologies are changing the face of furnishings

April 2013

edankwan/PerspectiveTransform.js · GitHub

by srcmax
This is an extremely useful class for advanced CSS 3d animation. You can set the x, y point of the corners of a DOM element and do need to think about the complicated Matrix formula behind it.

viso3D - your iPad SketchUp Viewer

by sbrothier
Export your SketchUp model to view on your iPad using Viso3D's SketchUp plug-in. Add a lightmap while exporting to simulate SketchUp sunlight and shadows and indirect light. View, navigate and explore your 3D SketchUp creation on an iPad. Download the Viso iPad viewer app from the iTunes app store for free.

March 2013

Painterly Background for Animation » mclelun

by sbrothier (via)
I am working on a sizzle reel for an animation and it is currently on pre-production stage. In this animation, our team will be using 3D for characters and 2D for background. The main reason we choose 2D for background is to save production time through cutting down the time spend on modelling and texturing 3D environment. But this is not a simple task as my experience on painting are not that great either.