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PUBLIC MARKS with tags 2006 & history

04 March 2006

IGN: The Impact of Violent Videogames

by bcpbcp
Violent media has existed as long as human history and the debate over how or when to control it is as hotly contested as ever. With the trend towards greater realism and graphic content that began in the 90's, videogames have found themselves the focal point du jour. But how much of an impact have these violent videogames had? We'll take a look at the psychological, political, and economic issues surrounding violent videogames and try to make sense of it all. No matter which side of the fence you sit on this argument, it is important to know the facts.

25 February 2006

GameReporter.org | Os jogos antigos não eram mais divertidos: analisando a evolução dos games

by bcpbcp
Gostaria de apresentar neste artigo uma reflexão a respeito da qualidade e nível de diversão dos jogos atuais em relação aos jogos antigos. Esta reflexão partiu da observação de uma possível tendência, entre os gamers com quase 30 anos (como eu), de avaliar os jogos mais antigos de maneira desproporcionalmente favorável.

12 February 2006

Raph’s Website » Are single-player games doomed?

by bcpbcp
The entire video game industry’s history thus far has been an aberration. It has been a mutant monster only made possible by unconnected computers. People always play games together. All of you learned to play games with each other. When you were kids, you played tag, tea parties, cops and robbers, what have you. The single-player game is a strange mutant monster which has only existed for 21 years and is about to go away because it is unnatural and abnormal.

05 February 2006

History of: The Shining Series

by bcpbcp (via)
Very few RPG series stand the test of time. Sure, a few sequels might spring up here and there over the course of a few years, but how many of them last for over a decade? I can think of a couple, like Final Fantasy, Dragon Warrior, Zelda, and perhaps a few others. These all have their charm and place in gaming history, to be sure. There is one franchise, however, that while not exactly a series per se, it has endured in one incarnation or another for almost fifteen years.

QBlog

by bcpbcp
Rant: importância do Plato (ou não)

21 January 2006

Next Generation - Analysis: History of Cell-Phone Gaming

by bcpbcp
Mobile gaming is changing from its early days of rip-offs of classic, low-tech 2D games and ugly 3D games that are too ambitious for the platform. As a gaming platform it's gaining momentum in a big way.

The Essential 50 Part 44: Parappa the Rapper from 1UP.com

by bcpbcp
Graphics and images have been an integral part of every game ever made -- it's a visual medium, after all. What you see is what you get. Even the most primitive games that couldn't draw proper images onscreen at least gave you ASCII art or text. And so it went, throughout gaming history, until Parappa the Rapper finally brought a new sense into play: in NanaOn-Sha's PSone masterpiece, you had to rely on your ears as much as your eyes.

A History of Video Game Music

by bcpbcp
video game music is now a legitimate industry of its own.

16 January 2006

Yahoo! 360° - Computer Mediated Communication - The Robin Hood of Neopets [circa 2000]

by bcpbcp
Possibly the most popular site for children on the web today is Neopets. If you have a sibling, niece, nephew, or grandchild that is connected to the net, you can just ask them and they’ll tell you ALL about this site, which built on success the Tamagotchi craze at the end of the 1990s: You adopt one or more virtual pets, collect objects for them, feed them, play with them, and try to help them advance and grow in several ways.

Slashdot | The Earliest Documented Video Game

by bcpbcp
"The first documented video game was created in 1952 by a scientist who felt the need to give his work relevance to society.

Terra Nova: The Early History of Real Money Trades

by bcpbcp
"Out-of-world sales of gold and other virtual items have been going on since the early days of text-based "multi-user dungeons" and other online spaces, in the late 1970s."

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last mark : 04/03/2006 13:30