public marks

PUBLIC MARKS from mrongos with tag comparison

24 November 2006

Microsoft whines, sues Sony… now that’s just sad

Don’t ask why we were surfing the 360 forums. It’s a long, painful story. Even more painful is the sorry reason that Microsoft has decided to hop onto the legal train and sue Sony (besides the fear instilled upon Microsoft by the PS3… or so we’d like to believe). Now, many of us have probably seen the “controversial” list we’ve got at the top of the page. Is it misleading? If you’re ignorant. Here’s why.

13 October 2006

Joystiq's hands-on with Devil May Cry 4... a kind rebuttal

All right, so the fellows at Joystiq did not think Devil May Cry 4 was all that (yet they simply won’t shut up about the mediocre hack fest that is Dead Rising, also by Capcom), but we here at PS3Fanboy love a good argument (and a seemingly unrelated comparison). Let’s strip down the problems they had with the game and give ‘em our two cents. * “…feels neither new nor exciting.” It’s a sequel. It’s supposed to be a familiar scheme, but with different content (weapons, etc… like Nero’s arm. Of course, that wasn’t commented on at all). If games were judged by how new and exciting they felt, how many times would Madden have to reinvent their franchise? If it’s game #213523 (MegaMan, we’re looking at you) then okay, but this is a pretty new franchise and deserves its familiarity. * “Nero felt particularly clumsy in this build, going from a standstill to a full sprint with almost no transitional animation, a far cry form the series trademark fluidity.” We disagree. Dante always busted into a full sprint with hardly any animation transitions and that’s fine. If you want him to walk, hold R1. Otherwise, you’re busting ass. How does that detract from gameplay, again? * “The enemies were also repetitive and uninspired and, perhaps due to the controller’s lack of rumble, pounding on them lacked the visceral oomph the series is known for. The experience felt particularly detached.” Again, let’s compare to the Joystiq-ly hailed Dead Rising. Because you know, hordes of zombies don’t grow repetitive and uninspired at all. Even so, it’s a demo. They aren’t going to throw a multitude of baddies at you yet — they want you to survive the demo. But the rumble thing? We agree. Everything is going to take a hit from that crucial missing feature. His other reactions were cautiously optimistic and understandably so. Still, Joystiq’s spin train seems to be following a different set of rails than the PS3fanboy track. We’re still excited for this game and all lovers of previous entries should be, too — with the gameplay videos and reactions popping up, it seems few can deny the beauty the PS3 is putting out.