public marks

PUBLIC MARKS from dggit with tag interactive

December 2011

September 2011

Push Pop Press — About Us

by 1 other
Push Pop Press acquired by Facebook Last year Push Pop Press set off to re-imagine the book. We created a new way of publishing and exploring text, images, audio, video and interactive graphics, then teamed up with Melcher Media and Al Gore to create a new kind of book. The result is Al Gore's Our Choice, which was released earlier this year. The response has been incredible. Tech columnist David Pogue of The New York Times summed it up by saying: “this is one of the most elegant, fluid, impressive apps you've ever seen. It's a showpiece for the new world of touch-screen gadgets.” Now we're taking our publishing technology and everything we've learned and are setting off to help design the world's largest book, Facebook. Although Facebook isn't planning to start publishing digital books, the ideas and technology behind Push Pop Press will be integrated with Facebook, giving people even richer ways to share their stories. With millions of people publishing to Facebook each day, we think it's going to be a great home for Push Pop Press. Al Gore's Our Choice will remain available for purchase, and we've decided that our future profits from the book will be donated to The Climate Reality Project. There are no plans to continue publishing new titles or building out our publishing platform that was in private beta. We are incredibly grateful to everyone who has supported and expressed interest in Push Pop Press. Both Push Pop Press and Facebook share a passion for improving the way we share and explore ideas and we couldn't be more excited about what the future holds. Mike Matas Kimon Tsinteris Co-founders, Push Pop Press

March 2011

January 2011

One Club / Best of the Digital Decade > Nominations

The One Club reviewed ten years of pencil-winning One Show Interactive entries and chose the seventy five most creative and influential pieces. These were put before the One Club Board and one hundred One Show Interactive jurors from the past decade and it was their votes that determined the winners.

Bank Run - iPhone Game and Interactive Action Movie

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This is a very inspiring example of how you can use what is essentially a video based movie to create a game that sends the user through a number of dilemmas before reaching the next part of the story (which will be different depending on your choices). Try to do a little brainstorm on the possibilities in this form…pretty exiting.

YouTube - Poodle Loop

With Loop app, you can make music with anything, anywhere, anytime you like. To prove the point, we asked Warrior One to create a track as far away from the music studio as possible... all the way to a poodle parlour in Shanghai. Recorded on location in Loop, on a Nokia N8, the film follows the transformation of three scruffy young poodles into bouncing, brightly coloured masterpieces. Loop is available on the Nokia N8 and Nokia C7 exclusive to Nokia Ovi Store. You can listen to more tracks at http://www.loopapp.net. No animals were harmed in the making of this video.

December 2010

The Renaissance of the Interactive Book | UX Magazine

ust as touchscreen smartphones have done in the past few years, tablets offer new opportunities in productivity, entertainment, social networking, healthcare, and a host of other domains. Tablets also give new life to existing media. Specifically, there has been an unexpected resurgence in the interactive book.

November 2010

October 2010

September 2010

Narrative vs Interactivity: Why video games are NOT a good story-telling medium

the distinction between the synchronic and diachronic stories. The synchronic story - what happens in the game, the “story” made by the player - is “purely kinetic”, while the diachronic story - the background story, often a “proper” story - is “immutable”. Somewhere in-between are the FMV cut-scenes, which develop both the synchronic and diachronic stories, but are also immutable. Thus, any real progress in plot is always divorced from any interactive challenge. Decisions made during challenges based on timing, sequences of actions, or spatial navigation/arrangements, are not the decisions that can change the course of a story, influence relationships, or reveal something about human nature.

July 2010

Le mariage de l'info et du jeu vidéo - LeMonde.fr

et si, pour aller plus loin, le web-journaliste utilisait le jeu vidéo comme un nouvel outil ? Ces dernières années, on a assisté au développement tous azimuts des serious games, des jeux vidéo dotés d'une "intention sérieuse" : pédagogie, formation, recrutement, marketing… Et pourquoi pas information ?

Rmitmusic09′s Blog

This is a gathering place for posts + course material relevant for the RMIT music department, Melbourne 3000.

May 2010

April 2010

March 2010