public marks

PUBLIC MARKS from Spone with tag ux

2017

How To Scroll

Scroll-based interaction is incredibly popular for interactive storytelling. There are many compelling reasons for this, yet scrolling is surprisingly nuanced and easy to break. So here are five rules for employing scrolling effectively.

2016

Futures of text | Whoops by Jonathan Libov

(via)
When the weather is bad I take a bus to work. I’m forever grateful to the person at the bus stop who informed me that you can text New York’s MTA service to find out exactly where the bus is and when it’s going to arrive. Sure, an app that put the bus on a map would be more rich in information, but when I got to texting Bus Time I thought, “Thank god I don’t need to download another f------ app for this.”

2015

UX Check

UX Check is a Chrome Extension that helps you identify usability issues through a heuristic evaluation.

10 Heuristics for User Interface Design

Jakob Nielsen's 10 general principles for interaction design. They are called "heuristics" because they are broad rules of thumb and not specific usability guidelines.

2014

7 Principles of Rich Web Applications |

This is a writeup based on a presentation I gave at BrazilJS in August 2014. It builds on some of the ideas I’ve been blogging about recently related mostly to UX and performance.

User Onboarding | A frequently-updated compendium of web app first-run experiences

by 1 other
User Onboarding is the process of increasing the likelihood that new users become successful when adopting your product. Learn some lessons from how popular web apps do it!

intentional futures

Experience inventors. Simplifiers. Storytellers. We are a product envisioning, design and engineering studio working to bring the future a little closer.

2013

A Beginner's Guide to Perceived Performance: 4 Ways to Make Your Mobile Site Feel Like a Native App | Mobify

Building well-designed websites on mobile devices is slowly becoming easier and easier. Whatever the method (responsive, adaptive, etc.), if you know what you're doing, crafting a good-looking site is not a problem. But your clients, just like ours, may still be asking for that app-like experience. And creating such experiences remains a challenge.

2011

Gamification 101 | BigDoor

Game mechanics encourage users to engage with your content on a much deeper level. Users will stay longer, come back more often, and generate more revenue for you. Here are some tips, links, and definitions to get you started!

2010

OpenZoom: Promoting and Supporting High-Resolution Images & Zoomable User Interfaces (ZUIs) on the Web

by 4 others
The OpenZoom Project promotes and supports the use of high-resolution images and Zoomable User Interfaces (ZUIs) on the web. OpenZoom provides frameworks, tools and documentation to enable you to create great user experiences.

2009

User Experience Deliverables

by 1 other (via)
It's an exhilarating time for the user experience community. Rising awareness of our value plus emerging technologies and transmedia trends have created conditions for a step change in our practice. As an information architect, I'm enjoying the new challenges immensely, even as they sweep me outside my comfort zone. I've designed social software and rich user interfaces. I've sketched scenarios for the future of mobile search. I've mapped the user experience across channels and applications. And, I've increasingly found myself striving to clarify ideas for folks in the executive suite.