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11 November 2013 09:00

Sword of Mana: Do, don’t show

by sylvainulg (via)
In games the emotional connection does not happen through emphaty but through responsibility. As soon a the player realizes a decision was made by somebody else in advance, he disconnects emotionally: “Oh, ok, it is is not my fault, it was meant to happen”.

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last mark : 11/11/2013 09:08