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PUBLIC MARKS with tag pattern

June 2010

May 2010

Repper

by nachilau
Online tool to create pattern from a picture

April 2010

43 Essential Controls for Web Applications | UX Booth

by RETFU
Designing a web application? Familiarize yourself with Rich Internet Application technologies and the best UI controls for creating your application.

March 2010

February 2010

25 UI Inspiration and Design Pattern Resources - Speckyboy Design Magazine

by simon_bricolo
Are your fresh design ideas no longer fresh or are you a designer who continually re-uses the same old and trusted design patterns that have followed you for many a year? Or, you might just be a UI designer that is stuck in a rut? If you are looking to change all that, then this is the post for you.

January 2010

December 2009

Userplus.org - Design best practices to build the best web user interface (form design, navigation, buttons,...)

by simon_bricolo
Design best practices to create the best web user interface, going from form design examples to usability guidelines

Japan Society, New York - Serizawa: Master of Japanese Textile Design Gallery

by sbrothier
SERIZAWA KEISUKE (1895-1984) Ehon Don Kihōte (A Don Quixote Picture Book), title page dated October 1936 but book completed 1937. Paper stencilling and hand painting on paper, 11 1/4 x 8 1/4 in. Tōhoku Fukushi University Serizawa Keisuke Art and Craft Museum.

Serizawa at the Japan Society Museum- artnet Magazine

by sbrothier
I had the good fortune to tour the comprehensive survey of works by textile master Serizawa Keisuke at the Japan Society, curated with admirable rigor by the society's gallery director Joe Earle, with two formidable blondes, Alexandra Peers of the Wall Street Journal and Alice Judelson of I-20 Gallery. As Peers commented, using an old journalistic term, "They buried the lede," by putting the jewels of the exhibition, Serizawa's incomparable kimonos from the 1960s, in a back room of the gallery, where you might miss them.

November 2009

Pair Programming Ping Pong Pattern

by greut
  1. A writes a new test and sees that it fails.
  2. B implements the code needed to pass the test.
  3. B writes the next test.
  4. A implements it.

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