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PUBLIC MARKS with tags klynt & conceptual

October 2010

Advancing the Story The 10 laws of multimedia

by HK
“To be great, multimedia has to make the story better than it would be in a legacy form,” Al Tompkins said.

September 2010

Storyplanet » Five types of interactive narratives

by HK & 1 other
Marie-Laure outlines a number different models for interactive storytelling. I have boiled it down to five models, which I think are a great starting point when you are planning your interactive project. This is how they look:

Narrative vs Interactivity: Why video games are NOT a good story-telling medium

by HK
the distinction between the synchronic and diachronic stories. The synchronic story - what happens in the game, the “story” made by the player - is “purely kinetic”, while the diachronic story - the background story, often a “proper” story - is “immutable”. Somewhere in-between are the FMV cut-scenes, which develop both the synchronic and diachronic stories, but are also immutable. Thus, any real progress in plot is always divorced from any interactive challenge. Decisions made during challenges based on timing, sequences of actions, or spatial navigation/arrangements, are not the decisions that can change the course of a story, influence relationships, or reveal something about human nature.

July 2010

Software as a service - Wikipedia, the free encyclopedia

by HK & 1 other
Sofftware as a service's acronym "SaaS" was first used in an article called "Strategic Backgrounder: Software as a Service." It was published in February 2001 by the Software & Information Industry's (SIIA) eBusiness Division. The 18 page document is one of the most complete essays pertaining to SaaS available today. SIIA developed the backgrounder to analyze the current state of the SaaS market and its near term prospects, and to provide insight for its members who may be profoundly impacted by changes implied in the SaaS mode. Software as a service is essentially an extension of the idea of the Application Service Provider (ASP) model.[3]

Le mariage de l'info et du jeu vidéo - LeMonde.fr

by HK
et si, pour aller plus loin, le web-journaliste utilisait le jeu vidéo comme un nouvel outil ? Ces dernières années, on a assisté au développement tous azimuts des serious games, des jeux vidéo dotés d'une "intention sérieuse" : pédagogie, formation, recrutement, marketing… Et pourquoi pas information ?

DOCAGORA | rethinking docmedia

by HK
Since DocAgora’s launch in November, 2006 at IDFA, we've been talking about the profound changes transforming the creation and distribution of classic theatrical, educational and broadcast documentary. We are also showcasing and celebrating trans-platform digital documentary in all of its incarnations : cyberdocs, netcasting, interactive docs. We have produced sessions on cross-platform documentary media, like the Confergence Lab in Aril, 2008, and have also taken on made-for-mobile docs, real-life docugames, and animated documations.

May 2010

Storyboarding | Multimedia Storytelling | Knight Digital Media Center

by HK
A storyboard helps you: * Define the parameters of a story within available resources and time * Organize and focus a story * Figure out what medium to use for each part of the story

Traditional Ways Of Judging ‘Quality’ In Published Content Are Now Useless | paidContent

by HK
Ben Elowitz (@elowitz) is co-founder and CEO of Wetpaint, a platform for social web sites, and author of the Digital Quarters blog. Prior to Wetpaint, Elowitz co-founded Blue Nile, the online retailer of luxury goods. He is also an angel investor in various media and e-commerce companies.

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last mark : 11/10/2010 06:45