public marks

PUBLIC MARKS with tags interactive & klynt

October 2010

September 2010

Narrative vs Interactivity: Why video games are NOT a good story-telling medium

by HK
the distinction between the synchronic and diachronic stories. The synchronic story - what happens in the game, the “story” made by the player - is “purely kinetic”, while the diachronic story - the background story, often a “proper” story - is “immutable”. Somewhere in-between are the FMV cut-scenes, which develop both the synchronic and diachronic stories, but are also immutable. Thus, any real progress in plot is always divorced from any interactive challenge. Decisions made during challenges based on timing, sequences of actions, or spatial navigation/arrangements, are not the decisions that can change the course of a story, influence relationships, or reveal something about human nature.

July 2010

Le mariage de l'info et du jeu vidéo - LeMonde.fr

by HK
et si, pour aller plus loin, le web-journaliste utilisait le jeu vidéo comme un nouvel outil ? Ces dernières années, on a assisté au développement tous azimuts des serious games, des jeux vidéo dotés d'une "intention sérieuse" : pédagogie, formation, recrutement, marketing… Et pourquoi pas information ?

February 2010

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last mark : 04/10/2010 13:11