public marks

PUBLIC MARKS with tags games & game

20 March 2006

Online Word Games Site List

by tagtooga
Word games that can be played online (usually free).

19 March 2006

18 March 2006

Web 2.0 Fun and Games

by sylviam & 1 other
Fun sites using Web 2.0 technology.

17 March 2006

08 March 2006

07 March 2006

Gotoandplay

by simon (via)
All flash related info on one place. From games to banners for inspiration and surfing pleasure

05 March 2006

SourceForge.net: Haaf's Game Engine

by bcpbcp
Fast and convenient development of high-quality small 2D games without knowing much about technology. This is the motto. HGE includes HAL (hardware abstraction layer), helper classes (fonts, particle systems, resource manager etc.) and authoring tools.

Finalboss - Entrevista com Tetsuya Mizuguchi

by bcpbcp
Tetsuya Mizuguchi, um dos game designers mais prolíficos e divertidos da atualidade, tem em seu currículo muitos games dos gêneros mais variados: Sega Rally, Rez, Space Channel 5, Lumines, Meteos e está prestes a lançar Ninety-Nine Nights, seu primeiro game para um console da próxima geração.

The 20' By 20' Room: John Kirk's Design Patterns of Successful Roleplaying Games

by bcpbcp (via)
John Kirk has written a book, Design Patterns of Successful Roleplaying Games, in which he tries to catalogue successful game mechanics, why they work, and when (and when not) to use them. Design patterns are a communication tool from software development -- the idea is that successful projects will tend to have recurring patterns, and that by naming and describing them and the situations that call for their use, we can make it easier to turn tacit, experiential knowledge into a teachable skill.

MySpace and gaming: the power of social networks - Joystiq

by bcpbcp (via)
A lot of the emerging social technologies on the Web--from social bookmarking to photo sharing--could easily translate into a game world, and as a commenter on Alice's post points out, Second Life already achieves some of the same goals as the MySpace network.

04 March 2006

The Escapist - Attack of the Parasites

by bcpbcp
You get the same vibe off the most popular gaming sites in the English- speaking world, the casual game portals: EA's Pogo, Miniclip, Yahoo! Games, Microsoft's MSN Games, RealNetworks' GameHouse, Big Fish Games and many more. These lookalike sites are "portals" because they aggregate dozens or hundreds of casual games from many indie designers. Some big portals are mere front ends for faceless distributors like Oberon Media or Boonty.

GameProducer.Net » Blog Archive » Sometimes Programming Is Like Playing an Adventure Game

by bcpbcp (via)
If sometimes you feel you cannot solve a problem and you feel tired - go to sleep and let your brain solve the problem while at sleep. It just might work.

IndieGameDev :: New Book: Physics for Game Programmers

by bcpbcp (via)
Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming�even if you don�t have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats. This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You�ll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.

Gamers With Jobs Press Pass » Blog Archive » Interview with “Geometry Wars” Creator, Stephen Cakebread

by bcpbcp (via)
Geometry Wars has been hailed as the “Halo of Xbox Live Arcade” referring to the relative popularity of the game. Intoxicating, frustrating and addictive all in one, Geometry Wars: Retro Evolved provides a constant challenge and level of enjoyment, a siren song to gamers enticing them to play just one more game before hitting the sack. More than 200 thousand gamers, roughly a quarter of which actually paid, are currently wearing out their thumbs and roundly cursing one man, whether they know his name or not. That man is Stephen Cakebread, the designer and developer who crafted this gem for Bizarre Creations.

Strange Agency

by bcpbcp (via)
Strange Agency develops unique computer game analysis software and essential reports for the computer games industry. Our Strange Analyst software can reduce the cost and risk associated with the research and development of computer games, allowing developers instant access to thousands of detailed computer game profiles to compare their concept against.

nongames.com - Books

by bcpbcp
This is a non-exhaustive list of recommended books. New titles might be added to the list in the future. Books are organized by general subject (Technical Books, Game Design, Game Studies and related subjects) and, within subject, by no particular order.

28 February 2006

27 February 2006

Mu-cade: The Physics Centipede Invasion » Fun-Motion Physics Games

by bcpbcp
Mu-cade is a new shoot-em-up by the master of shmups, Kenta Cho of ABA Games. He pitches his game as a “smashup waggly shmup”, which is, by itself, reason enough to check it out. With Mu-cade, Kenta has introduced physics into his formula of hardcore shooting games. The result is a great physics game (even if it will kick your ass in five minutes or less).

PTK 2D Game Engine for Mac os X and Win32

by bcpbcp
PTK is a game engine, also called a SDK (Software Development Kit) that helps you make your own games easily. PTK is a multi-platform 2D game engine with 3D capabilities built around OpenGL or Direct 3D accelerated hardware, however, it is also possible to create 3D multi platform ga mes with OpenGL. (Just use the PTK framework to handle the multi-platform work and concentrate on the game!) It has been designed to be as simple as possible; PTK can be used by a wide variety of users: from the most experienced programmers to the newbie aspiring game programmers. If you can program in Basic, you can use it! It just requires a very basic knowledge of C++ and of course a C++ Compiler. If you fit the requisite experience just mentioned, PTK is for you. You can download the demo for free and test all its functionality to see if you like working with PTK.

25 February 2006

Gamasutra - Soapbox - "World of Warcraft Teaches the Wrong Things" - printer friendly

by bcpbcp
Blizzard Entertainment's World of Warcraft has over 5 million subscribers worldwide, as of this writing. It's the most successful massively multiplayer game on Earth right now. This well-crafted game has put other games in its genre to shame. Blizzard is a great company, and I might even end up there some day, though this article probably rules out that possibility.