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18 February 2006

Casual Game Design ยป Game design at Casuality Europe

by bcpbcp
# Make it really hard. # Have a dozen mediocre game modes instead of one good one. # Make it a 600 MB download that requires two next generation video cards and 4GB RAM. # Price your game at $35 or $3.50 and sell only from your myspace homepage. # Use the right mouse button. # Give it a terrible name or theme. # Award low scores. # Expect users to read. # Make it challenging and cerebral. # Ignore what everyone else says about your game.

19 January 2006

Only a Game: The Rituals of Alea

by bcpbcp
Games designers have a tendency to overlook or dismiss alea (chance), although in cultural terms it is a highly significant class of games. The global video games industry has around $28,000 million turnover, whereas the global gambling industry is worth a staggering $1,098,000 million, forty times as much.

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2006 +   alea +   blog post +   casuality conference +   chance +   design +   evento +   gambling +   game +   games +   jogos casuais + +   top10 +   video + +  

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last mark : 18/02/2006 23:08