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06 July 2007 12:45

SHIFT: Why Second Life will never go mainstream

by brianwaustin (via)
I suspected that creating an avatar and exploring the "world" would be time-consuming, without much reward. I was dead right. The other week when I downloaded the program, I discovered just how much of a learning curve there is, and realized what I'd long suspected: Second Life requires far too much effort and expertise to become mainstream.

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last mark : 06/07/2007 12:52