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PUBLIC MARKS with tags conceptual & interactive

December 2010

The Renaissance of the Interactive Book | UX Magazine

by HK
ust as touchscreen smartphones have done in the past few years, tablets offer new opportunities in productivity, entertainment, social networking, healthcare, and a host of other domains. Tablets also give new life to existing media. Specifically, there has been an unexpected resurgence in the interactive book.

September 2010

Narrative vs Interactivity: Why video games are NOT a good story-telling medium

by HK
the distinction between the synchronic and diachronic stories. The synchronic story - what happens in the game, the “story” made by the player - is “purely kinetic”, while the diachronic story - the background story, often a “proper” story - is “immutable”. Somewhere in-between are the FMV cut-scenes, which develop both the synchronic and diachronic stories, but are also immutable. Thus, any real progress in plot is always divorced from any interactive challenge. Decisions made during challenges based on timing, sequences of actions, or spatial navigation/arrangements, are not the decisions that can change the course of a story, influence relationships, or reveal something about human nature.

July 2010

Le mariage de l'info et du jeu vidéo - LeMonde.fr

by HK
et si, pour aller plus loin, le web-journaliste utilisait le jeu vidéo comme un nouvel outil ? Ces dernières années, on a assisté au développement tous azimuts des serious games, des jeux vidéo dotés d'une "intention sérieuse" : pédagogie, formation, recrutement, marketing… Et pourquoi pas information ?

PUBLIC TAGS related to tag conceptual

benchmark +   delicious +   interactive +   journalism +   klynt +   Narrative +   seriousgame +   storytelling +   webdoc +  

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last mark : 06/12/2010 14:03